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UTGame.UTTeleporterCustomMesh

Extends
Teleporter

version of Teleporter that has a custom mesh/material

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- Engine.Teleporter
         |   
         +-- UTGame.UTTeleporterCustomMesh

Constants Summary
Inherited Contants from Engine.NavigationPoint
INFINITE_PATH_COST

Variables Summary
UTPawnLastPawn
floatLastTime
SoundCueTeleportingSound
UTTeleporterCustomMesh
StaticMeshComponentMesh
Inherited Variables from Engine.Teleporter
bCanTeleportVehicles, bChangesVelocity, bChangesYaw, bEnabled, bReversesX, bReversesY, bReversesZ, LastFired, ProductRequired, TargetVelocity, URL
Inherited Variables from Engine.NavigationPoint
AnchoredPawn, BadSprite, bAlreadyVisited, bAlwaysUseStrafing, bAutoBuilt, bBlockable, bBlocked, bBlockedForVehicles, bBuildLongPaths, bCanReach, bCanWalkOnToReach, bDestinationOnly, bEndPoint, bestPathWeight, bFlyingPreferred, bForceNoStrafing, bHasCrossLevelPaths, bHideEditorPaths, bMakeSourceOnly, bMayCausePain, bMustBeReachable, bMustTouchToReach, bNeverUseStrafing, bNoAutoConnect, bNotBased, bOneWayPath, bPathsChanged, bPreferredVehiclePath, bSourceOnly, bSpecialForced, bSpecialMove, bTransientEndPoint, bVehicleDestination, Cost, CylinderComponent, EditorForcedPaths, EditorProscribedPaths, ExtraCost, FearCost, GoodSprite, InventoryCache, InventoryDist, LastAnchoredPawnTime, LastDetourWeight, MaxPathSize, NavGuid, NavOctreeObject, NearestObjective, NetworkID, nextNavigationPoint, nextOrdered, ObjectiveDistance, PathCost, PathList, previousPath, prevOrdered, TransientCost, visitedWeight, VolumeList

Structures Summary
Inherited Structures from Engine.NavigationPoint
NavigationOctreeObject

Functions Summary
eventbool Accept (actor Incoming, Actor Source ))
event Touch (Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal ))
Inherited Functions from Engine.Teleporter
Accept, CanTeleport, PostBeginPlay, PostTouch, SpecialHandling, Touch
Inherited Functions from Engine.NavigationPoint
Accept, CanTeleport, DetourWeight, GetAllNavInRadius, GetBoundingCylinder, GetNearestNavToActor, GetNearestNavToPoint, GetReachSpecTo, IsAvailableTo, OnMatchingNetworks, OnToggle, ProceedWithMove, SpecialCost, SuggestMovePreparation


Variables Detail

LastPawn Source code

var UTPawn LastPawn;

LastTime Source code

var float LastTime;

TeleportingSound Source code

var SoundCue TeleportingSound;
Sound to be played when someone teleports in

UTTeleporterCustomMesh

Mesh Source code

var(UTTeleporterCustomMesh) StaticMeshComponent Mesh;


Functions Detail

Accept Source code

simulated event bool Accept ( actor Incoming, Actor Source ) )

Touch Source code

event Touch ( Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal ) )


Defaultproperties

defaultproperties
{
   Begin Object Class=StaticMeshComponent Name=PortalMesh ObjName=PortalMesh Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
      StaticMesh=StaticMesh'EditorMeshes.TexPropPlane'
      Materials(0)=Material'EngineMaterials.ScreenMaterial'
      BlockActors=False
      BlockRigidBody=False
      Translation=(X=0.000000,Y=0.000000,Z=125.000000)
      Name="PortalMesh"
      ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
   End Object
   Mesh=PortalMesh
   TeleportingSound=SoundCue'A_Gameplay.Portal.Portal_WalkThrough01Cue'
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'Engine.Default__Teleporter:CollisionCylinder'
      CollisionHeight=30.000000
      CollisionRadius=50.000000
      CollideActors=False
      ObjectArchetype=CylinderComponent'Engine.Default__Teleporter:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__Teleporter:Sprite'
      ObjectArchetype=SpriteComponent'Engine.Default__Teleporter:Sprite'
   End Object
   GoodSprite=Sprite
   Begin Object Class=SpriteComponent Name=Sprite2 ObjName=Sprite2 Archetype=SpriteComponent'Engine.Default__Teleporter:Sprite2'
      ObjectArchetype=SpriteComponent'Engine.Default__Teleporter:Sprite2'
   End Object
   BadSprite=Sprite2
   Components(0)=Sprite
   Components(1)=Sprite2
   Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'Engine.Default__Teleporter:Arrow'
      ObjectArchetype=ArrowComponent'Engine.Default__Teleporter:Arrow'
   End Object
   Components(2)=Arrow
   Components(3)=CollisionCylinder
   Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'Engine.Default__Teleporter:PathRenderer'
      ObjectArchetype=PathRenderingComponent'Engine.Default__Teleporter:PathRenderer'
   End Object
   Components(4)=PathRenderer
   Components(5)=PortalMesh
   CollisionComponent=PortalMesh
   Name="Default__UTTeleporterCustomMesh"
   ObjectArchetype=Teleporter'Engine.Default__Teleporter'
}

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Creation time: sk 18-3-2018 10:00:57.969 - Created with UnCodeX