defaultproperties
{
Begin Object Class=StaticMeshComponent Name=PortalMesh ObjName=PortalMesh Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
StaticMesh=StaticMesh'EditorMeshes.TexPropPlane'
Materials(0)=Material'EngineMaterials.ScreenMaterial'
BlockActors=False
BlockRigidBody=False
Translation=(X=0.000000,Y=0.000000,Z=125.000000)
Name="PortalMesh"
ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
End Object
Mesh=PortalMesh
TeleportingSound=SoundCue'A_Gameplay.Portal.Portal_WalkThrough01Cue'
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'Engine.Default__Teleporter:CollisionCylinder'
CollisionHeight=30.000000
CollisionRadius=50.000000
CollideActors=False
ObjectArchetype=CylinderComponent'Engine.Default__Teleporter:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__Teleporter:Sprite'
ObjectArchetype=SpriteComponent'Engine.Default__Teleporter:Sprite'
End Object
GoodSprite=Sprite
Begin Object Class=SpriteComponent Name=Sprite2 ObjName=Sprite2 Archetype=SpriteComponent'Engine.Default__Teleporter:Sprite2'
ObjectArchetype=SpriteComponent'Engine.Default__Teleporter:Sprite2'
End Object
BadSprite=Sprite2
Components(0)=Sprite
Components(1)=Sprite2
Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'Engine.Default__Teleporter:Arrow'
ObjectArchetype=ArrowComponent'Engine.Default__Teleporter:Arrow'
End Object
Components(2)=Arrow
Components(3)=CollisionCylinder
Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'Engine.Default__Teleporter:PathRenderer'
ObjectArchetype=PathRenderingComponent'Engine.Default__Teleporter:PathRenderer'
End Object
Components(4)=PathRenderer
Components(5)=PortalMesh
CollisionComponent=PortalMesh
Name="Default__UTTeleporterCustomMesh"
ObjectArchetype=Teleporter'Engine.Default__Teleporter'
}
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