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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ /** version of Teleporter that has a custom mesh/material */ class UTTeleporterCustomMesh extends Teleporter; var() StaticMeshComponent Mesh; /** Sound to be played when someone teleports in*/ var SoundCue TeleportingSound; var UTPawn LastPawn; var float LastTime; simulated event bool Accept( actor Incoming, Actor Source ) { local UTPlayerReplicationInfo PRI; PRI = (Pawn(Incoming) != None) ? UTPlayerReplicationInfo(Pawn(Incoming).PlayerReplicationInfo) : None; if ( (PRI != None) && (UTOnslaughtFlag(PRI.GetFlag()) != None) ) { PRI.GetFlag().Drop(); } if (Super.Accept(Incoming,Source)) { PlaySound(TeleportingSound); if ( UTPawn(Incoming) != None ) { LastPawn = UTPawn(Incoming); LastTime = WorldInfo.TimeSeconds; } return true; } else { return false; } } event Touch( Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal ) { if ( (Other == LastPawn) && (WorldInfo.TimeSeconds - LastTime < 0.2) ) { return; } super.Touch(Other, OtherComp, HitLocation, HitNormal); } defaultproperties { Begin Object Class=StaticMeshComponent Name=PortalMesh ObjName=PortalMesh Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' StaticMesh=StaticMesh'EditorMeshes.TexPropPlane' Materials(0)=Material'EngineMaterials.ScreenMaterial' BlockActors=False BlockRigidBody=False Translation=(X=0.000000,Y=0.000000,Z=125.000000) Name="PortalMesh" ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' End Object Mesh=PortalMesh TeleportingSound=SoundCue'A_Gameplay.Portal.Portal_WalkThrough01Cue' Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'Engine.Default__Teleporter:CollisionCylinder' CollisionHeight=30.000000 CollisionRadius=50.000000 CollideActors=False ObjectArchetype=CylinderComponent'Engine.Default__Teleporter:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__Teleporter:Sprite' ObjectArchetype=SpriteComponent'Engine.Default__Teleporter:Sprite' End Object GoodSprite=Sprite Begin Object Class=SpriteComponent Name=Sprite2 ObjName=Sprite2 Archetype=SpriteComponent'Engine.Default__Teleporter:Sprite2' ObjectArchetype=SpriteComponent'Engine.Default__Teleporter:Sprite2' End Object BadSprite=Sprite2 Components(0)=Sprite Components(1)=Sprite2 Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'Engine.Default__Teleporter:Arrow' ObjectArchetype=ArrowComponent'Engine.Default__Teleporter:Arrow' End Object Components(2)=Arrow Components(3)=CollisionCylinder Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'Engine.Default__Teleporter:PathRenderer' ObjectArchetype=PathRenderingComponent'Engine.Default__Teleporter:PathRenderer' End Object Components(4)=PathRenderer Components(5)=PortalMesh CollisionComponent=PortalMesh Name="Default__UTTeleporterCustomMesh" ObjectArchetype=Teleporter'Engine.Default__Teleporter' } |
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