defaultproperties
{
Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent1 ObjName=ParticleSystemComponent1 Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
Template=ParticleSystem'PICKUPS.Base_Teleporter.Effects.P_Pickups_Teleporter_Idle'
Name="ParticleSystemComponent1"
ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
End Object
PortalEffect=ParticleSystemComponent1
Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent0 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
StaticMesh=StaticMesh'GP_Onslaught.Mesh.S_GP_Ons_Conduit'
bUseAsOccluder=False
bForceDirectLightMap=True
bCastDynamicShadow=False
LightingChannels=(BSP=True,Static=True)
BlockNonZeroExtent=False
Translation=(X=0.000000,Y=0.000000,Z=-34.000000)
Scale=0.500000
Name="StaticMeshComponent0"
ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
End Object
TeleporterBaseMesh=StaticMeshComponent0
Begin Object Class=SceneCapture2DComponent Name=SceneCapture2DComponent0 ObjName=SceneCapture2DComponent0 Archetype=SceneCapture2DComponent'Engine.Default__SceneCapture2DComponent'
NearPlane=10.000000
FarPlane=-1.000000
bUpdateMatrices=False
bSkipUpdateIfOwnerOccluded=True
FrameRate=15.000000
MaxUpdateDist=1000.000000
MaxStreamingUpdateDist=1000.000000
Name="SceneCapture2DComponent0"
ObjectArchetype=SceneCapture2DComponent'Engine.Default__SceneCapture2DComponent'
End Object
PortalCaptureComponent=SceneCapture2DComponent0
PortalMaterial=Material'PICKUPS.Base_Teleporter.Material.M_T_Pickups_Teleporter_Portal_Destination'
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTTeleporterBase:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTTeleporterBase:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTTeleporterBase:Sprite'
ObjectArchetype=SpriteComponent'UTGame.Default__UTTeleporterBase:Sprite'
End Object
GoodSprite=Sprite
Begin Object Class=SpriteComponent Name=Sprite2 ObjName=Sprite2 Archetype=SpriteComponent'UTGame.Default__UTTeleporterBase:Sprite2'
ObjectArchetype=SpriteComponent'UTGame.Default__UTTeleporterBase:Sprite2'
End Object
BadSprite=Sprite2
Components(0)=Sprite2
Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'UTGame.Default__UTTeleporterBase:Arrow'
ObjectArchetype=ArrowComponent'UTGame.Default__UTTeleporterBase:Arrow'
End Object
Components(1)=Arrow
Components(2)=CollisionCylinder
Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTTeleporterBase:PathRenderer'
ObjectArchetype=PathRenderingComponent'UTGame.Default__UTTeleporterBase:PathRenderer'
End Object
Components(3)=PathRenderer
Begin Object Class=AudioComponent Name=AmbientSound ObjName=AmbientSound Archetype=AudioComponent'UTGame.Default__UTTeleporterBase:AmbientSound'
ObjectArchetype=AudioComponent'UTGame.Default__UTTeleporterBase:AmbientSound'
End Object
Components(4)=AmbientSound
Components(5)=StaticMeshComponent0
Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent0 ObjName=ParticleSystemComponent0 Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
Template=ParticleSystem'PICKUPS.Base_Teleporter.Effects.P_Pickups_Teleporter_Base_Idle'
Translation=(X=0.000000,Y=0.000000,Z=-40.000000)
Name="ParticleSystemComponent0"
ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
End Object
Components(6)=ParticleSystemComponent0
Components(7)=ParticleSystemComponent1
CollisionComponent=CollisionCylinder
Name="Default__UTTeleporter"
ObjectArchetype=UTTeleporterBase'UTGame.Default__UTTeleporterBase'
}
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