defaultproperties
{
UDamageFireSound=SoundCue'A_Pickups_Powerups.Powerups.A_Powerup_UDamage_FireCue'
UDamageFadingSound=SoundCue'A_Pickups_Powerups.Powerups.A_Powerup_UDamage_WarningCue'
OverlayMaterialInstance=Material'PICKUPS.UDamage.M_UDamage_Overlay'
VehicleWeaponEffect=(Mesh=StaticMesh'Envy_Effects.Mesh.S_VH_Powerups',Material=Material'Envy_Effects.Energy.Materials.M_VH_UDamage')
DamageAmbientSound=SoundCue'A_Pickups_Powerups.Powerups.A_Powerup_UDamage_PowerLoopCue'
PowerupOverSound=SoundCue'A_Pickups_Powerups.Powerups.A_Powerup_UDamage_EndCue'
PowerupStatName="POWERUPTIME_UDAMAGE"
IconCoords=(U=792.000000,V=41.000000,UL=43.000000,VL=58.000000)
PP_Scene_HighLights=(X=-0.100000,Y=0.040000,Z=-0.200000)
bRenderOverlays=True
bReceiveOwnerEvents=True
PickupMessage="DAMAGE AMP!"
PickupSound=SoundCue'A_Pickups_Powerups.Powerups.A_Powerup_UDamage_PickupCue'
Begin Object Class=StaticMeshComponent Name=MeshComponentA ObjName=MeshComponentA Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
StaticMesh=StaticMesh'PICKUPS.UDamage.Mesh.S_Pickups_UDamage'
CullDistance=8000.000000
CachedCullDistance=8000.000000
bUseAsOccluder=False
CastShadow=False
bForceDirectLightMap=True
bCastDynamicShadow=False
CollideActors=False
BlockRigidBody=False
Translation=(X=0.000000,Y=0.000000,Z=5.000000)
Scale3D=(X=0.600000,Y=0.600000,Z=0.600000)
Name="MeshComponentA"
ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
End Object
DroppedPickupMesh=MeshComponentA
PickupFactoryMesh=MeshComponentA
Begin Object Class=UTParticleSystemComponent Name=PickupParticles ObjName=PickupParticles Archetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
Template=ParticleSystem'PICKUPS.UDamage.Effects.P_Pickups_UDamage_Idle'
bAutoActivate=False
Translation=(X=0.000000,Y=0.000000,Z=5.000000)
Name="PickupParticles"
ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
End Object
DroppedPickupParticles=PickupParticles
Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTTimedPowerup:Sprite'
ObjectArchetype=SpriteComponent'UTGame.Default__UTTimedPowerup:Sprite'
End Object
Components(0)=Sprite
Name="Default__UTUDamage"
ObjectArchetype=UTTimedPowerup'UTGame.Default__UTTimedPowerup'
}
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