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/** UT version of the teleporter with custom effects */ class UTTeleporter extends UTTeleporterBase hidecategories(SceneCapture); /** component that plays the render-to-texture portal effect */ var ParticleSystemComponent PortalEffect; /** * The base of the teleporter. We hold a reference to it so that * it gets serialized to disk, and so we can statically light it. */ var StaticMeshComponent TeleporterBaseMesh; simulated function InitializePortalEffect(Actor Dest) { Super.InitializePortalEffect(Dest); if (Dest != None) { SceneCapture2DComponent(PortalCaptureComponent).SetCaptureParameters(TextureTarget); SceneCapture2DComponent(PortalCaptureComponent).SetView(Dest.Location + vector(Dest.Rotation) * 15.0, Dest.Rotation); PortalEffect.SetMaterialParameter('Portal', PortalMaterialInstance); } } defaultproperties { Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent1 ObjName=ParticleSystemComponent1 Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' Template=ParticleSystem'PICKUPS.Base_Teleporter.Effects.P_Pickups_Teleporter_Idle' Name="ParticleSystemComponent1" ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' End Object PortalEffect=ParticleSystemComponent1 Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent0 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' StaticMesh=StaticMesh'GP_Onslaught.Mesh.S_GP_Ons_Conduit' bUseAsOccluder=False bForceDirectLightMap=True bCastDynamicShadow=False LightingChannels=(BSP=True,Static=True) BlockNonZeroExtent=False Translation=(X=0.000000,Y=0.000000,Z=-34.000000) Scale=0.500000 Name="StaticMeshComponent0" ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' End Object TeleporterBaseMesh=StaticMeshComponent0 Begin Object Class=SceneCapture2DComponent Name=SceneCapture2DComponent0 ObjName=SceneCapture2DComponent0 Archetype=SceneCapture2DComponent'Engine.Default__SceneCapture2DComponent' NearPlane=10.000000 FarPlane=-1.000000 bUpdateMatrices=False bSkipUpdateIfOwnerOccluded=True FrameRate=15.000000 MaxUpdateDist=1000.000000 MaxStreamingUpdateDist=1000.000000 Name="SceneCapture2DComponent0" ObjectArchetype=SceneCapture2DComponent'Engine.Default__SceneCapture2DComponent' End Object PortalCaptureComponent=SceneCapture2DComponent0 PortalMaterial=Material'PICKUPS.Base_Teleporter.Material.M_T_Pickups_Teleporter_Portal_Destination' Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTTeleporterBase:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGame.Default__UTTeleporterBase:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTTeleporterBase:Sprite' ObjectArchetype=SpriteComponent'UTGame.Default__UTTeleporterBase:Sprite' End Object GoodSprite=Sprite Begin Object Class=SpriteComponent Name=Sprite2 ObjName=Sprite2 Archetype=SpriteComponent'UTGame.Default__UTTeleporterBase:Sprite2' ObjectArchetype=SpriteComponent'UTGame.Default__UTTeleporterBase:Sprite2' End Object BadSprite=Sprite2 Components(0)=Sprite2 Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'UTGame.Default__UTTeleporterBase:Arrow' ObjectArchetype=ArrowComponent'UTGame.Default__UTTeleporterBase:Arrow' End Object Components(1)=Arrow Components(2)=CollisionCylinder Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTTeleporterBase:PathRenderer' ObjectArchetype=PathRenderingComponent'UTGame.Default__UTTeleporterBase:PathRenderer' End Object Components(3)=PathRenderer Begin Object Class=AudioComponent Name=AmbientSound ObjName=AmbientSound Archetype=AudioComponent'UTGame.Default__UTTeleporterBase:AmbientSound' ObjectArchetype=AudioComponent'UTGame.Default__UTTeleporterBase:AmbientSound' End Object Components(4)=AmbientSound Components(5)=StaticMeshComponent0 Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent0 ObjName=ParticleSystemComponent0 Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' Template=ParticleSystem'PICKUPS.Base_Teleporter.Effects.P_Pickups_Teleporter_Base_Idle' Translation=(X=0.000000,Y=0.000000,Z=-40.000000) Name="ParticleSystemComponent0" ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' End Object Components(6)=ParticleSystemComponent0 Components(7)=ParticleSystemComponent1 CollisionComponent=CollisionCylinder Name="Default__UTTeleporter" ObjectArchetype=UTTeleporterBase'UTGame.Default__UTTeleporterBase' } |
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