Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTGame.UTUIDataProvider_MenuOption

Extends
UTUIResourceDataProvider
Modifiers
native ( UI ) PerObjectConfig

Provides an option for a UI menu item. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.UIRoot
   |   
   +-- Engine.UIDataProvider
      |   
      +-- Engine.UIPropertyDataProvider
         |   
         +-- Engine.UIResourceDataProvider
            |   
            +-- UTGame.UTUIResourceDataProvider
               |   
               +-- UTGame.UTUIDataProvider_MenuOption

Variables Summary
boolbEditableCombo
boolbKeyboardOrMouseOption
boolbNumericCombo
boolbOfflineOnly
boolbOnlineOnly
stringCustomFriendlyName
stringDataStoreMarkup
stringDescription
EEditBoxCharacterSetEditboxAllowedChars
intEditBoxMaxLength
stringFriendlyName
intOptionIndex
array<name>OptionSet
EUTOptionTypeOptionType
UIRangeDataRangeData
nameRequiredGameMode
Inherited Variables from UTGame.UTUIResourceDataProvider
bRemoveOn360, bRemoveOnPC, bRemoveOnPS3, bSearchAllInis, IniName

Enumerations Summary
EUTOptionType
UTOT_ComboReadOnly, UTOT_ComboNumeric, UTOT_CheckBox, UTOT_Slider, UTOT_Spinner, UTOT_EditBox, UTOT_CollectionCheckBox

Functions Summary
Inherited Functions from UTGame.UTUIResourceDataProvider
IsFiltered
Inherited Functions from Engine.UIResourceDataProvider
IsProviderDisabled


Variables Detail

bEditableCombo Source code

var config bool bEditableCombo;
Whether or not the options presented to the user are the only options they can choose from, used on PC only for setting whether combobox edit boxes are read only or not.

bKeyboardOrMouseOption Source code

var config bool bKeyboardOrMouseOption;
Whether the option is a keyboard or mouse option.

bNumericCombo Source code

var config bool bNumericCombo;
Whether or not the combobox is numeric.

bOfflineOnly Source code

var config bool bOfflineOnly;
Whether the option is a offline only option or not.

bOnlineOnly Source code

var config bool bOnlineOnly;
Whether the option is a online only option or not.

CustomFriendlyName Source code

var string CustomFriendlyName;
Script settable friendly name.

DataStoreMarkup Source code

var config string DataStoreMarkup;
Markup for the option

Description Source code

var config localized string Description;
Localized description of the option

EditboxAllowedChars Source code

var config EEditBoxCharacterSet EditboxAllowedChars;
the allowed character set for editboxes

EditBoxMaxLength Source code

var config int EditBoxMaxLength;
Maximum length of the editbox property.

FriendlyName Source code

var config localized string FriendlyName;
Friendly displayable name to the player.

OptionIndex Source code

var config int OptionIndex;
NOTE: To set an option as the first menu option, set OptionIndex to 1; OptionIndex is ignored when set to 0

OptionSet Source code

var config array<name> OptionSet;
Name of the option set that this option belongs to.

OptionType Source code

var config EUTOptionType OptionType;

RangeData Source code

var config UIRangeData RangeData;
Range data for the option, only used if its a slider type.

RequiredGameMode Source code

var config name RequiredGameMode;
Game mode required for this option to appear.


Enumerations Detail

EUTOptionType Source code

enum EUTOptionType
{
UTOT_ComboReadOnly, UTOT_ComboNumeric, UTOT_CheckBox, UTOT_Slider, UTOT_Spinner, UTOT_EditBox, UTOT_CollectionCheckBox
};


Defaultproperties

defaultproperties
{
   Name="Default__UTUIDataProvider_MenuOption"
   ObjectArchetype=UTUIResourceDataProvider'UTGame.Default__UTUIResourceDataProvider'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 10:00:58.260 - Created with UnCodeX