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UTGameContent.UTPowerNodePanel

Extends
UTPowerCorePanel_Content

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- UTGame.UTPowerCorePanel
      |   
      +-- UTGameContent.UTPowerCorePanel_Content
         |   
         +-- UTGameContent.UTPowerNodePanel

Variables Summary
Inherited Variables from UTGame.UTPowerCorePanel
BreakSound, HitSound, Mesh

Functions Summary
Inherited Functions from UTGame.UTPowerCorePanel
PostBeginPlay, RigidBodyCollision


Defaultproperties

defaultproperties
{
   Begin Object Class=StaticMeshComponent Name=GibMesh ObjName=GibMesh Archetype=StaticMeshComponent'UTGameContent.Default__UTPowerCorePanel_Content:GibMesh'
      Scale=0.400000
      ObjectArchetype=StaticMeshComponent'UTGameContent.Default__UTPowerCorePanel_Content:GibMesh'
   End Object
   Mesh=GibMesh
   Begin Object Class=DynamicLightEnvironmentComponent Name=PanelLightEnvironmentComp ObjName=PanelLightEnvironmentComp Archetype=DynamicLightEnvironmentComponent'UTGameContent.Default__UTPowerCorePanel_Content:PanelLightEnvironmentComp'
      ObjectArchetype=DynamicLightEnvironmentComponent'UTGameContent.Default__UTPowerCorePanel_Content:PanelLightEnvironmentComp'
   End Object
   Components(0)=PanelLightEnvironmentComp
   Components(1)=GibMesh
   CollisionComponent=GibMesh
   Name="Default__UTPowerNodePanel"
   ObjectArchetype=UTPowerCorePanel_Content'UTGameContent.Default__UTPowerCorePanel_Content'
}

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Creation time: sk 18-3-2018 10:00:54.904 - Created with UnCodeX