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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- UTGame.UTPowerCorePanel | +-- UTGameContent.UTPowerCorePanel_Content | +-- UTGameContent.UTPowerNodePanel
Variables Summary |
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Inherited Variables from UTGame.UTPowerCorePanel |
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BreakSound, HitSound, Mesh |
Functions Summary |
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Inherited Functions from UTGame.UTPowerCorePanel |
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PostBeginPlay, RigidBodyCollision |
Defaultproperties |
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defaultproperties { Begin Object Class=StaticMeshComponent Name=GibMesh ObjName=GibMesh Archetype=StaticMeshComponent'UTGameContent.Default__UTPowerCorePanel_Content:GibMesh' Scale=0.400000 ObjectArchetype=StaticMeshComponent'UTGameContent.Default__UTPowerCorePanel_Content:GibMesh' End Object Mesh=GibMesh Begin Object Class=DynamicLightEnvironmentComponent Name=PanelLightEnvironmentComp ObjName=PanelLightEnvironmentComp Archetype=DynamicLightEnvironmentComponent'UTGameContent.Default__UTPowerCorePanel_Content:PanelLightEnvironmentComp' ObjectArchetype=DynamicLightEnvironmentComponent'UTGameContent.Default__UTPowerCorePanel_Content:PanelLightEnvironmentComp' End Object Components(0)=PanelLightEnvironmentComp Components(1)=GibMesh CollisionComponent=GibMesh Name="Default__UTPowerNodePanel" ObjectArchetype=UTPowerCorePanel_Content'UTGameContent.Default__UTPowerCorePanel_Content' } |
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