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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- UTGame.UTPowerCorePanel
|
+-- UTGameContent.UTPowerCorePanel_Content
|
+-- UTGameContent.UTPowerNodePanel
| Variables Summary |
|---|
| Inherited Variables from UTGame.UTPowerCorePanel |
|---|
| BreakSound, HitSound, Mesh |
| Functions Summary |
|---|
| Inherited Functions from UTGame.UTPowerCorePanel |
|---|
| PostBeginPlay, RigidBodyCollision |
| Defaultproperties |
|---|
defaultproperties
{
Begin Object Class=StaticMeshComponent Name=GibMesh ObjName=GibMesh Archetype=StaticMeshComponent'UTGameContent.Default__UTPowerCorePanel_Content:GibMesh'
Scale=0.400000
ObjectArchetype=StaticMeshComponent'UTGameContent.Default__UTPowerCorePanel_Content:GibMesh'
End Object
Mesh=GibMesh
Begin Object Class=DynamicLightEnvironmentComponent Name=PanelLightEnvironmentComp ObjName=PanelLightEnvironmentComp Archetype=DynamicLightEnvironmentComponent'UTGameContent.Default__UTPowerCorePanel_Content:PanelLightEnvironmentComp'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGameContent.Default__UTPowerCorePanel_Content:PanelLightEnvironmentComp'
End Object
Components(0)=PanelLightEnvironmentComp
Components(1)=GibMesh
CollisionComponent=GibMesh
Name="Default__UTPowerNodePanel"
ObjectArchetype=UTPowerCorePanel_Content'UTGameContent.Default__UTPowerCorePanel_Content'
}
|
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