defaultproperties
{
DistanceExplosionTemplates(0)=(Template=ParticleSystem'WP_AVRiL.Particles.P_WP_Avril_Explo_far',MinDistance=3500.000000)
DistanceExplosionTemplates(1)=(Template=ParticleSystem'WP_AVRiL.Particles.P_WP_Avril_Explo_mid',MinDistance=450.000000)
DistanceExplosionTemplates(2)=(Template=ParticleSystem'WP_AVRiL.Particles.P_WP_Avril_Explo_close')
LockWarningInterval=1.000000
bWaitForEffects=True
AmbientSound=SoundCue'A_Weapon_Avril.WAV.A_Weapon_AVRiL_Travel01Cue'
ExplosionSound=SoundCue'A_Weapon_Avril.WAV.A_Weapon_AVRiL_Impact01Cue'
ProjFlightTemplate=ParticleSystem'WP_AVRiL.Particles.P_WP_Avril_Smoke_Trail'
ProjExplosionTemplate=ParticleSystem'WP_AVRiL.Particles.P_WP_Avril_Explo'
AccelRate=750.000000
ExplosionLightClass=Class'UTGame.UTRocketExplosionLight'
Speed=550.000000
MaxSpeed=2800.000000
bRotationFollowsVelocity=True
Damage=125.000000
DamageRadius=150.000000
MomentumTransfer=150000.000000
MyDamageType=Class'UTGameContent.UTDmgType_AvrilRocket'
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_AvrilRocketBase:CollisionCylinder'
CollisionHeight=18.000000
CollisionRadius=18.000000
CollideActors=True
BlockActors=True
ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_AvrilRocketBase:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
bNetTemporary=False
bUpdateSimulatedPosition=True
bCollideComplex=False
bProjTarget=True
LifeSpan=7.000000
CollisionComponent=CollisionCylinder
RotationRate=(Pitch=0,Yaw=0,Roll=50000)
DesiredRotation=(Pitch=0,Yaw=0,Roll=30000)
Name="Default__UTProj_AvrilRocket"
ObjectArchetype=UTProj_AvrilRocketBase'UTGame.Default__UTProj_AvrilRocketBase'
}
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