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UTGameContent.UTProj_AvrilRocket

Extends
UTProj_AvrilRocketBase

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- UTGame.UTProjectile
         |   
         +-- UTGame.UTProj_AvrilRocketBase
            |   
            +-- UTGameContent.UTProj_AvrilRocket

Variables Summary
array<DistanceBasedParticleTemplate>DistanceExplosionTemplates
Inherited Variables from UTGame.UTProj_AvrilRocketBase
BeaconTexture, bRedirectedLock, InitialPostRenderTime, LastLockWarningTime, LockedTarget, LockingWeapon, LockWarningInterval, MyWeapon, RaptorBoltExtendedRadius
Inherited Variables from UTGame.UTProjectile
AccelRate, AmbientSound, bAdvanceExplosionEffect, bAttachExplosionToPawns, bAttachExplosionToVehicles, bCheckProjectileLight, bImportantAmbientSound, bShuttingDown, bSuppressExplosionFX, bSuppressSounds, Buoyancy, bWaitForEffects, bWideCheck, CheckRadius, CustomGravityScaling, DecalDissolveParamName, DecalHeight, DecalWidth, DurationOfDecal, ExplosionDecal, ExplosionLightClass, ExplosionSound, InstigatorBaseVehicle, MaxEffectDistance, MaxExplosionLightDistance, ProjectileLight, ProjectileLightClass, ProjEffects, ProjExplosionTemplate, ProjFlightTemplate, TerminalVelocity, TossZ

Functions Summary
function SpawnExplosionEffects (vector HitLocation, vector HitNormal))
Inherited Functions from UTGame.UTProj_AvrilRocketBase
Destroyed, ForceLock, NativePostRenderFor, PostBeginPlay, PostRenderFor, SetTarget, Shutdown, TakeDamage
Inherited Functions from UTGame.UTProjectile
CalcCamera, CalculateTravelTime, CanSplash, CheckMaxEffectDistance, CreateProjectileLight, Destroyed, EffectIsRelevant, Explode, GetHomingTarget, GetPawnOwner, GetRange, GetTerminalVelocity, GetTimeToLocation, HideProjectile, Init, Landed, MyOnParticleSystemFinished, PostBeginPlay, PreBeginPlay, ProcessTouch, ProjectileHurtRadius, SetExplosionEffectParameters, SetInitialState, ShouldSpawnExplosionLight, Shutdown, SpawnExplosionEffects, SpawnFlightEffects, StaticGetTimeToLocation, Tick, TornOff


Variables Detail

DistanceExplosionTemplates Source code

var array<DistanceBasedParticleTemplate> DistanceExplosionTemplates;


Functions Detail

SpawnExplosionEffects Source code

simulated function SpawnExplosionEffects ( vector HitLocation, vector HitNormal) )


Defaultproperties

defaultproperties
{
   DistanceExplosionTemplates(0)=(Template=ParticleSystem'WP_AVRiL.Particles.P_WP_Avril_Explo_far',MinDistance=3500.000000)
   DistanceExplosionTemplates(1)=(Template=ParticleSystem'WP_AVRiL.Particles.P_WP_Avril_Explo_mid',MinDistance=450.000000)
   DistanceExplosionTemplates(2)=(Template=ParticleSystem'WP_AVRiL.Particles.P_WP_Avril_Explo_close')
   LockWarningInterval=1.000000
   bWaitForEffects=True
   AmbientSound=SoundCue'A_Weapon_Avril.WAV.A_Weapon_AVRiL_Travel01Cue'
   ExplosionSound=SoundCue'A_Weapon_Avril.WAV.A_Weapon_AVRiL_Impact01Cue'
   ProjFlightTemplate=ParticleSystem'WP_AVRiL.Particles.P_WP_Avril_Smoke_Trail'
   ProjExplosionTemplate=ParticleSystem'WP_AVRiL.Particles.P_WP_Avril_Explo'
   AccelRate=750.000000
   ExplosionLightClass=Class'UTGame.UTRocketExplosionLight'
   Speed=550.000000
   MaxSpeed=2800.000000
   bRotationFollowsVelocity=True
   Damage=125.000000
   DamageRadius=150.000000
   MomentumTransfer=150000.000000
   MyDamageType=Class'UTGameContent.UTDmgType_AvrilRocket'
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_AvrilRocketBase:CollisionCylinder'
      CollisionHeight=18.000000
      CollisionRadius=18.000000
      CollideActors=True
      BlockActors=True
      ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_AvrilRocketBase:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Components(0)=CollisionCylinder
   bNetTemporary=False
   bUpdateSimulatedPosition=True
   bCollideComplex=False
   bProjTarget=True
   LifeSpan=7.000000
   CollisionComponent=CollisionCylinder
   RotationRate=(Pitch=0,Yaw=0,Roll=50000)
   DesiredRotation=(Pitch=0,Yaw=0,Roll=30000)
   Name="Default__UTProj_AvrilRocket"
   ObjectArchetype=UTProj_AvrilRocketBase'UTGame.Default__UTProj_AvrilRocketBase'
}

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Creation time: sk 18-3-2018 10:00:55.016 - Created with UnCodeX