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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- UTGame.UTProjectile
|
+-- UTGameContent.UTProj_DarkWalkerBolt
| Variables Summary |
|---|
| Functions Summary |
|---|
| Inherited Functions from Engine.Projectile |
|---|
| CanSplash, EncroachedBy, EncroachingOn, Explode, FellOutOfWorld, GetRange, GetTeamNum, GetTimeToLocation, HitWall, HurtRadius, Init, IsStationary, PostBeginPlay, PreBeginPlay, ProcessTouch, RandSpin, Reset, StaticGetTimeToLocation, Touch |
| Defaultproperties |
|---|
defaultproperties
{
ProjFlightTemplate=ParticleSystem'VH_DarkWalker.Effects.P_VH_Darkwalker_Secondary_Projectile'
ProjExplosionTemplate=ParticleSystem'VH_DarkWalker.Effects.P_VH_Darkwalker_Secondary_Impact'
AccelRate=20000.000000
CheckRadius=40.000000
Speed=4000.000000
MaxSpeed=10000.000000
Damage=40.000000
MomentumTransfer=4000.000000
MyDamageType=Class'UTGameContent.UTDmgType_DarkWalkerBolt'
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProjectile:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTProjectile:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
LifeSpan=1.600000
DrawScale=1.200000
CollisionComponent=CollisionCylinder
Name="Default__UTProj_DarkWalkerBolt"
ObjectArchetype=UTProjectile'UTGame.Default__UTProjectile'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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