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UTGameContent.UTProj_LeviathanBolt

Extends
UTProjectile

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- UTGame.UTProjectile
         |   
         +-- UTGameContent.UTProj_LeviathanBolt

Variables Summary
vectorInitialDir
vectorTargetLoc
Inherited Variables from UTGame.UTProjectile
AccelRate, AmbientSound, bAdvanceExplosionEffect, bAttachExplosionToPawns, bAttachExplosionToVehicles, bCheckProjectileLight, bImportantAmbientSound, bShuttingDown, bSuppressExplosionFX, bSuppressSounds, Buoyancy, bWaitForEffects, bWideCheck, CheckRadius, CustomGravityScaling, DecalDissolveParamName, DecalHeight, DecalWidth, DurationOfDecal, ExplosionDecal, ExplosionLightClass, ExplosionSound, InstigatorBaseVehicle, MaxEffectDistance, MaxExplosionLightDistance, ProjectileLight, ProjectileLightClass, ProjEffects, ProjExplosionTemplate, ProjFlightTemplate, TerminalVelocity, TossZ
Inherited Variables from Engine.Projectile
bBegunPlay, bBlockedByInstigator, bInitRotationFromVelocity, bNotBlockedByShield, bRotationFollowsVelocity, bSwitchToZeroCollision, CylinderComponent, Damage, DamageRadius, ImpactedActor, ImpactSound, InstigatorController, MaxSpeed, MomentumTransfer, MyDamageType, NetCullDistanceSquared, SpawnSound, Speed, ZeroCollider, ZeroColliderComponent

Functions Summary
function PostBeginPlay ()))
function Shutdown ()))
function Timer ()))
Inherited Functions from UTGame.UTProjectile
CalcCamera, CalculateTravelTime, CanSplash, CheckMaxEffectDistance, CreateProjectileLight, Destroyed, EffectIsRelevant, Explode, GetHomingTarget, GetPawnOwner, GetRange, GetTerminalVelocity, GetTimeToLocation, HideProjectile, Init, Landed, MyOnParticleSystemFinished, PostBeginPlay, PreBeginPlay, ProcessTouch, ProjectileHurtRadius, SetExplosionEffectParameters, SetInitialState, ShouldSpawnExplosionLight, Shutdown, SpawnExplosionEffects, SpawnFlightEffects, StaticGetTimeToLocation, Tick, TornOff
Inherited Functions from Engine.Projectile
CanSplash, EncroachedBy, EncroachingOn, Explode, FellOutOfWorld, GetRange, GetTeamNum, GetTimeToLocation, HitWall, HurtRadius, Init, IsStationary, PostBeginPlay, PreBeginPlay, ProcessTouch, RandSpin, Reset, StaticGetTimeToLocation, Touch


Variables Detail

InitialDir Source code

var vector InitialDir;

TargetLoc Source code

var vector TargetLoc;


Functions Detail

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

Shutdown Source code

simulated function Shutdown ( ) )
Clean up

Timer Source code

simulated function Timer ( ) )


Defaultproperties

defaultproperties
{
   ProjFlightTemplate=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_Bolt'
   ProjExplosionTemplate=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_BoltImpact'
   AccelRate=20000.000000
   CheckRadius=30.000000
   Speed=1200.000000
   MaxSpeed=3500.000000
   Damage=100.000000
   DamageRadius=300.000000
   MomentumTransfer=4000.000000
   MyDamageType=Class'UTGameContent.UTDmgType_LeviathanBolt'
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProjectile:CollisionCylinder'
      ObjectArchetype=CylinderComponent'UTGame.Default__UTProjectile:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Components(0)=CollisionCylinder
   LifeSpan=4.000000
   DrawScale=1.200000
   CollisionComponent=CollisionCylinder
   Name="Default__UTProj_LeviathanBolt"
   ObjectArchetype=UTProjectile'UTGame.Default__UTProjectile'
}

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Creation time: sk 18-3-2018 10:00:55.185 - Created with UnCodeX