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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- UTGame.UTProjectile
|
+-- UTGameContent.UTProj_LeviathanBolt
| Variables Summary | |
|---|---|
| vector | InitialDir |
| vector | TargetLoc |
| Functions Summary | ||
|---|---|---|
![]() | PostBeginPlay ())) | |
![]() | Shutdown ())) | |
![]() | Timer ())) | |
| Inherited Functions from Engine.Projectile |
|---|
| CanSplash, EncroachedBy, EncroachingOn, Explode, FellOutOfWorld, GetRange, GetTeamNum, GetTimeToLocation, HitWall, HurtRadius, Init, IsStationary, PostBeginPlay, PreBeginPlay, ProcessTouch, RandSpin, Reset, StaticGetTimeToLocation, Touch |
| Variables Detail |
|---|
| Functions Detail |
|---|
PostBeginPlay Source code
Shutdown Source codeClean up
Timer Source code| Defaultproperties |
|---|
defaultproperties
{
ProjFlightTemplate=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_Bolt'
ProjExplosionTemplate=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_BoltImpact'
AccelRate=20000.000000
CheckRadius=30.000000
Speed=1200.000000
MaxSpeed=3500.000000
Damage=100.000000
DamageRadius=300.000000
MomentumTransfer=4000.000000
MyDamageType=Class'UTGameContent.UTDmgType_LeviathanBolt'
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProjectile:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTProjectile:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
LifeSpan=4.000000
DrawScale=1.200000
CollisionComponent=CollisionCylinder
Name="Default__UTProj_LeviathanBolt"
ObjectArchetype=UTProjectile'UTGame.Default__UTProjectile'
}
|
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