| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- UnrealShare.Flashlight
|
+-- UnrealI.SearchLight
| Variables Summary |
|---|
| Inherited Variables from UnrealShare.Flashlight |
|---|
| EndTrace, HitLocation, HitNormal, NewHitLocation, s, StartTrace, TimeChange, X, Y, Z |
| Inherited Variables from Engine.Pickup |
|---|
| bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
| Functions Summary |
|---|
| Inherited Functions from UnrealShare.Flashlight |
|---|
| BeginState, endstate, Tick |
| Inherited Functions from Engine.Pickup |
|---|
| Activate, BeginState, BotDesireability, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
| Defaultproperties |
|---|
defaultproperties
{
ExpireMessage="SearchLight batteries have died."
PickupMessage="You picked up the Searchlight."
RespawnTime=300.000000
PickupViewMesh=LodMesh'UnrealI.BigFlash'
Charge=20000
Icon=Texture'UnrealI.Icons.I_BigFlash'
Mesh=LodMesh'UnrealI.BigFlash'
CollisionHeight=12.000000
LightHue=167
LightRadius=13
}
|
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