| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- UnrealShare.Flashlight
SearchLight
| Variables Summary | |
|---|---|
| vector | EndTrace |
| vector | HitLocation |
| vector | HitNormal |
| vector | NewHitLocation |
| FlashLightBeam | s |
| vector | StartTrace |
| float | TimeChange |
| vector | X |
| vector | Y |
| vector | Z |
| Inherited Variables from Engine.Pickup |
|---|
| bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
| Functions Summary | ||
|---|---|---|
![]() | BeginState ())) Activated | |
![]() | endstate ())) Activated | |
![]() | Tick (float DeltaTime )) Activated | |
| Inherited Functions from Engine.Pickup |
|---|
| Activate, BeginState, BotDesireability, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
| States Summary |
|---|
| Activated Source code |
|---|
|
state Activated |
| BeginState, endstate, Tick |
| DeActivated Source code |
|---|
|
state DeActivated |
| Variables Detail |
|---|
| Functions Detail |
|---|
BeginState Activated Source code
endstate Activated Source code
Tick Activated Source code| Defaultproperties |
|---|
defaultproperties
{
ExpireMessage="Flashlight batteries have died."
bActivatable=True
bDisplayableInv=True
PickupMessage="You picked up the flashlight"
RespawnTime=40.000000
PickupViewMesh=LodMesh'UnrealShare.Flashl'
Charge=800
PickupSound=Sound'UnrealShare.Pickups.GenPickSnd'
ActivateSound=Sound'UnrealShare.Pickups.FSHLITE1'
DeActivateSound=Sound'UnrealShare.Pickups.FSHLITE2'
Icon=Texture'UnrealShare.Icons.I_Flashlight'
RemoteRole=ROLE_DumbProxy
Mesh=LodMesh'UnrealShare.Flashl'
AmbientGlow=96
CollisionRadius=22.000000
CollisionHeight=4.000000
LightBrightness=100
LightHue=33
LightSaturation=187
LightRadius=7
}
|
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