| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- UnrealShare.Flare
| Variables Summary | |
|---|---|
| bool | bDamaged |
| bool | bFirstTick |
| Flare | f |
| vector | X |
| vector | Y |
| vector | Z |
| Inherited Variables from Engine.Pickup |
|---|
| bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
| Functions Summary | ||
|---|---|---|
![]() | HitWall (vector HitNormal, actor Wall )) | |
![]() | HitWall (vector HitNormal, actor Wall )) Activated | |
![]() | SetInitialState ())) | |
![]() | TakeDamage (int NDamage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)) Activated | |
![]() | Timer ())) Activated | |
| Inherited Functions from Engine.Pickup |
|---|
| Activate, BeginState, BotDesireability, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
| States Summary |
|---|
| Activated Source code |
|---|
|
state Activated |
| HitWall, TakeDamage, Timer |
| Variables Detail |
|---|
| Functions Detail |
|---|
HitWall Source code
HitWall Activated Source code
SetInitialState Source code
TakeDamage Activated Source code
Timer Activated Source code| Defaultproperties |
|---|
defaultproperties
{
bCanHaveMultipleCopies=True
bActivatable=True
bDisplayableInv=True
PickupMessage="You got a flare"
RespawnTime=30.000000
PickupViewMesh=LodMesh'UnrealShare.FlareM'
Charge=10
PickupSound=Sound'UnrealShare.Pickups.GenPickSnd'
ActivateSound=Sound'UnrealShare.Pickups.flares1'
Icon=Texture'UnrealShare.Icons.I_Flare'
RemoteRole=ROLE_DumbProxy
Mesh=LodMesh'UnrealShare.FlareM'
bUnlit=True
CollisionRadius=13.000000
CollisionHeight=8.000000
bCollideWorld=True
bProjTarget=True
LightBrightness=199
LightHue=25
LightSaturation=89
LightRadius=33
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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