| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Powerups
|
+-- Engine.Armor
PowerSuit
| Variables Summary | |
|---|---|
| armor | NextArmor |
| Armor | |
| int | AbsorptionPriority |
| int | ArmorAbsorption |
| class<DamageType> | ProtectionType |
| Inherited Variables from Engine.Powerups |
|---|
| ActivateSound, bActivatable, bActive, bAutoActivate, DeActivateSound, ExpireMessage |
| Functions Summary | ||
|---|---|---|
![]() | int | ArmorAbsorbDamage (int Damage, class<DamageType> DamageType, vector HitLocation)) |
![]() | ArmorImpactEffect (vector HitLocation) | |
![]() | int | ArmorPriority (class<DamageType> DamageType)) |
![]() | BeginState ())) Activated | |
![]() | EndState ())) Activated | |
![]() | armor | PrioritizeArmor (int Damage, class<DamageType> DamageType, vector HitLocation )) |
| Inherited Functions from Engine.Powerups |
|---|
| Activate, BeginState, EndState, FireEffect, GetLocalString, HandlePickupQuery, PickupFunction, Replication, SelectNext, TravelPreAccept, UseCharge, UsedUp |
| States Summary |
|---|
| Activated Source code |
|---|
|
state Activated |
| BeginState, EndState |
| Variables Detail |
|---|
| Functions Detail |
|---|
ArmorAbsorbDamage Source code
ArmorImpactEffect Source code
ArmorPriority Source code
BeginState Activated Source code
EndState Activated Source code
PrioritizeArmor Source code| Defaultproperties |
|---|
defaultproperties
{
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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