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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Powerups
|
+-- Engine.Armor
|
+-- U2.PowerSuit
PowerSuitFemHeavy, PowerSuitFemLight, PowerSuitFemMedium, PowerSuitHeavy, PowerSuitJapHeavy, PowerSuitJapLight, PowerSuitJapMedium, PowerSuitLight, PowerSuitMarineHeavy, PowerSuitMarineLight, PowerSuitMarineMedium, PowerSuitMedium, PowerSuitSkaarjHeavy, PowerSuitSkaarjLight, PowerSuitSkaarjMedium, U2JumpPack
| Variables Summary | |
|---|---|
| bool | bProhibitPickups |
| float | DamageResidue |
| float | PowerSuitHitVolume |
| PowerSuit | |
| class<DamageFilter> | DamageFilterClass |
| float | MaxPower |
| ParticleGenerator | ParticleEffect |
| float | Power |
| Sound | PowerSuitHitSound |
| Inherited Variables from Engine.Armor |
|---|
| AbsorptionPriority, ArmorAbsorption, NextArmor, ProtectionType |
| Inherited Variables from Engine.Powerups |
|---|
| ActivateSound, bActivatable, bActive, bAutoActivate, DeActivateSound, ExpireMessage |
| Functions Summary | ||
|---|---|---|
![]() | int | ArmorAbsorbDamage (int DamageInt, class<DamageType> DamageType, vector HitLocation )) |
![]() | Destroyed ())) | |
![]() | DisplayDamageTaken (int PSDamage, int HealthDamage, vector Location )) | |
![]() | bool | HandlePickupQuery (Pickup item )) |
![]() | PreBeginPlay ())) | |
![]() | bool | PreventDeath (int Damage, Pawn Instigator, class<DamageType> DamageType, vector HitLocation )) |
![]() | armor | PrioritizeArmor (int Damage, class<DamageType> DamageType, vector HitLocation )) |
![]() | Replication ())) | |
![]() | TransferProperties (Pickup PickedUpItem )) | |
![]() | TransferPropertiesTo (Pickup PickedUpItem )) | |
| Inherited Functions from Engine.Armor |
|---|
| ArmorAbsorbDamage, ArmorImpactEffect, ArmorPriority, BeginState, EndState, PrioritizeArmor |
| Inherited Functions from Engine.Powerups |
|---|
| Activate, BeginState, EndState, FireEffect, GetLocalString, HandlePickupQuery, PickupFunction, Replication, SelectNext, TravelPreAccept, UseCharge, UsedUp |
| Variables Detail |
|---|
| Functions Detail |
|---|
ArmorAbsorbDamage Source code
Destroyed Source code
DisplayDamageTaken Source code
HandlePickupQuery Source code
PreBeginPlay Source code
PreventDeath Source code
PrioritizeArmor Source code
Replication Source code
TransferProperties Source code
TransferPropertiesTo Source code| Defaultproperties |
|---|
defaultproperties
{
DamageFilterClass=Class'U2.DamageFilterPowerSuit'
ParticleEffect=ParticleSalamander'Impact_Metal_AR.ParticleSalamander0'
PowerSuitHitSound=Sound'U2A.Suits.PowerSuitHit'
PowerSuitHitVolume=0.250000
ItemName="Power Suit"
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
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