| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Powerups
|
+-- Engine.Armor
|
+-- U2.PowerSuit
|
+-- U2Pawns.PowerSuitMarineMedium
| Variables Summary |
|---|
| Inherited Variables from U2.PowerSuit |
|---|
| bProhibitPickups, DamageFilterClass, DamageResidue, MaxPower, ParticleEffect, Power, PowerSuitHitSound, PowerSuitHitVolume |
| Inherited Variables from Engine.Armor |
|---|
| AbsorptionPriority, ArmorAbsorption, NextArmor, ProtectionType |
| Functions Summary |
|---|
| Inherited Functions from U2.PowerSuit |
|---|
| ArmorAbsorbDamage, Destroyed, DisplayDamageTaken, HandlePickupQuery, PreBeginPlay, PreventDeath, PrioritizeArmor, Replication, TransferProperties, TransferPropertiesTo |
| Inherited Functions from Engine.Armor |
|---|
| ArmorAbsorbDamage, ArmorImpactEffect, ArmorPriority, BeginState, EndState, PrioritizeArmor |
| Defaultproperties |
|---|
defaultproperties
{
MaxPower=300.000000
Power=300.000000
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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