| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Powerups
|
+-- Engine.Armor
|
+-- U2.PowerSuit
|
+-- U2.PowerSuitHeavy
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+-- U2.PowerSuitCustom
| Variables Summary |
|---|
| Inherited Variables from U2.PowerSuit |
|---|
| bProhibitPickups, DamageFilterClass, DamageResidue, MaxPower, ParticleEffect, Power, PowerSuitHitSound, PowerSuitHitVolume |
| Functions Summary | ||
|---|---|---|
![]() | int | ArmorAbsorbDamage (int Damage, class<DamageType> DamageType, vector HitLocation )) |
| Inherited Functions from U2.PowerSuit |
|---|
| ArmorAbsorbDamage, Destroyed, DisplayDamageTaken, HandlePickupQuery, PreBeginPlay, PreventDeath, PrioritizeArmor, Replication, TransferProperties, TransferPropertiesTo |
| Functions Detail |
|---|
ArmorAbsorbDamage Source code| Defaultproperties |
|---|
defaultproperties
{
bProhibitPickups=true
ItemName="Custom Power Suit"
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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