| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Powerups
|
+-- Engine.Armor
|
+-- U2.PowerSuit
|
+-- U2.U2JumpPack
| Variables Summary | |
|---|---|
| bool | bThrusting |
| float | LastDrainTime |
| float | LastRechargeTime |
| PowerSuit | TargetPowerSuit |
| U2JumpPack | |
| int | DrainAmount |
| float | DrainRate |
| float | JumpEnergy |
| float | MaxJumpEnergy |
| float | RechargeAmount |
| float | RechargeRate |
| float | Thrust |
| Sound | ThrustSound |
| Inherited Variables from U2.PowerSuit |
|---|
| bProhibitPickups, DamageFilterClass, DamageResidue, MaxPower, ParticleEffect, Power, PowerSuitHitSound, PowerSuitHitVolume |
| Inherited Variables from Engine.Armor |
|---|
| AbsorptionPriority, ArmorAbsorption, NextArmor, ProtectionType |
| Functions Summary | ||
|---|---|---|
![]() | float | ApplyDrain (float ToDrain, float CurrentDrainTime )) |
![]() | float | ApplyRecharge (float ToRecharge, float CurrentRechargeTime )) |
![]() | float | CalcEnergyDrain (float CurrentDrainTime )) |
![]() | float | CalcEnergyRecharge (float CurrentRechargeTime )) |
![]() | JumpPackThrust ())) | |
![]() | PreBeginPlay ())) | |
![]() | Tick (float DeltaTime)) | |
![]() | TransferProperties (Pickup PickedUpItem )) | |
![]() | UnJumpPackThrust ())) | |
| Inherited Functions from U2.PowerSuit |
|---|
| ArmorAbsorbDamage, Destroyed, DisplayDamageTaken, HandlePickupQuery, PreBeginPlay, PreventDeath, PrioritizeArmor, Replication, TransferProperties, TransferPropertiesTo |
| Inherited Functions from Engine.Armor |
|---|
| ArmorAbsorbDamage, ArmorImpactEffect, ArmorPriority, BeginState, EndState, PrioritizeArmor |
| Variables Detail |
|---|
| Functions Detail |
|---|
ApplyDrain Source code
ApplyRecharge Source code
CalcEnergyDrain Source code
CalcEnergyRecharge Source code
JumpPackThrust Source code
PreBeginPlay Source code
Tick Source code
TransferProperties Source code
UnJumpPackThrust Source code| Defaultproperties |
|---|
defaultproperties
{
ThrustSound=Sound'U2A.Suits.JumpPackThrust'
ItemName="Jump Pack"
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
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