| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- U2.PowerUpPickup
|
+-- U2.U2JumpPackPickup
| Constants Summary |
|---|
| Inherited Contants from Engine.Pickup |
|---|
| StopFallingTimer |
| Variables Summary | |
|---|---|
| U2JumpPackPickup | |
| int | DrainAmount |
| float | DrainRate |
| float | JumpEnergy |
| float | MaxJumpEnergy |
| float | RechargeAmount |
| float | RechargeRate |
| float | Thrust |
| Inherited Variables from U2.PowerUpPickup |
|---|
| bIsPickup, bIsStation, Description, EnergyUnits, HealthUnits, PickupMesh, PickupTexture, StationMesh, TransferRate |
| Inherited Variables from Engine.Pickup |
|---|
| bAmbientGlow, bOnlyReplicateHidden, bPlayerOnly, FallingTimeoutDelay, InventoryType, MaxDesireability, MyMarker, PickupMessage, PickupSound, RespawnTime |
| Functions Summary | ||
|---|---|---|
![]() | bool | ValidTouch (actor Other )) Pickup |
| Inherited Functions from U2.PowerUpPickup |
|---|
| AnnouncePickup, BotDesireability, SpawnCopy, ValidTouch |
| Inherited Functions from Engine.Pickup |
|---|
| AnnouncePickup, BeginState, BotDesireability, CheckTouching, Destroyed, EndState, GetLocalString, InitDroppedPickupFor, Landed, MaybeAddMoreAmmo, PostBeginPlay, PostRecvVelocity, ReadyToPickup, Replication, Reset, SetRespawn, SpawnCopy, StartSleeping, StopFalling, Timer, Touch, ValidTouch |
| States Summary |
|---|
| Pickup Source code |
|---|
|
auto state Pickup |
| ValidTouch |
| Variables Detail |
|---|
| Functions Detail |
|---|
ValidTouch Pickup Source code| Defaultproperties |
|---|
defaultproperties
{
Thrust=1500.000000
DrainRate=0.100000
DrainAmount=1
MaxJumpEnergy=30.000000
RechargeRate=0.250000
RechargeAmount=1.000000
InventoryType=Class'U2.U2JumpPack'
RespawnTime=60.000000
PickupMessage="You got the Jump Pack."
PickupSound=Sound'U2A.Suits.JumpPackPickup'
DrawType=DT_StaticMesh
StaticMesh=StaticMesh'VertexM.Decorations.Xmesh'
CollisionHeight=11.000000
bNoStaticMeshCollide=true
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
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