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Core.Object
|
+-- Engine.Material
|
+-- Engine.RenderedMaterial
|
+-- Engine.BitmapMaterial
|
+-- Engine.ShadowBitmapMaterial
ShadowBitmapMaterialFallback
| Variables Summary | |
|---|---|
| bool | bBlobShadow |
| bool | bBlurShadow |
| BitmapMaterial | BlobShadow |
| float | CullDistance |
| bool | Dirty |
| BitmapMaterial | EdgeFilter |
| vector | FrustumOrigin |
| bool | Invalid |
| vector | LightDirection |
| float | LightDistance |
| float | LightFOV |
| Actor | ShadowActor |
| byte | ShadowDarkness |
| int | TextureInterfaces[2] |
| Inherited Variables from Engine.BitmapMaterial |
|---|
| Format, UBits, UClamp, UClampMode, USize, VBits, VClamp, VClampMode, VSize |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.BitmapMaterial |
|---|
| ETexClampMode, ETextureFormat |
| Functions Summary | ||
|---|---|---|
![]() | vector | GetShadowLocation () |
![]() | SetRes (int Res) | |
| Variables Detail |
|---|
| Functions Detail |
|---|
GetShadowLocation Source code
SetRes Source code| Defaultproperties |
|---|
defaultproperties
{
Dirty=true
bBlurShadow=true
ShadowDarkness=255
BlobShadow=Texture'Engine.BlobTexture'
EdgeFilter=Texture'Engine.FilterTexture'
Format=TEXF_RGBA8
UClampMode=TC_Clamp
VClampMode=TC_Clamp
UBits=7
VBits=7
USize=256
VSize=256
UClamp=256
VClamp=256
}
|
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