| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- ParticleSystems.Force
|
+-- ParticleSystems.GeometryCollider
|
+-- ParticleSystems.GlassCollider
| Variables Summary | |
|---|---|
| SoundHolder | S |
| GlassCollider | |
| Sound | ImpactGlassSounds[6] |
| Inherited Variables from ParticleSystems.Force |
|---|
| AffectedTemplates, bIterateAll, GroupName, Priority |
| Structures Summary |
|---|
| Inherited Structures from ParticleSystems.GeometryCollider |
|---|
| ProjSettings |
| Functions Summary | ||
|---|---|---|
![]() | CollisionNotification (ParticleHandle P, Actor.CheckResult Hit )) | |
| Inherited Functions from ParticleSystems.GeometryCollider |
|---|
| AddImpactEffect, CollisionNotification |
| Inherited Functions from ParticleSystems.Force |
|---|
| AddTemplate, RemoveTemplate |
| Variables Detail |
|---|
| Functions Detail |
|---|
CollisionNotification Source code| Defaultproperties |
|---|
defaultproperties
{
ImpactGlassSounds(0)=Sound'ParticleSystems.Glass.GlassBreak_01'
ImpactGlassSounds(1)=Sound'ParticleSystems.Glass.GlassBreak_02'
ImpactGlassSounds(2)=Sound'ParticleSystems.Glass.GlassBreak_03'
ImpactGlassSounds(3)=Sound'ParticleSystems.Glass.GlassBreak_04'
ImpactGlassSounds(4)=Sound'ParticleSystems.Glass.GlassBreak_05'
ImpactGlassSounds(5)=Sound'ParticleSystems.Glass.GlassBreak_06'
bCollisionNotify=true
Elasticity=(A=0.800000,B=0.600000)
NotificationsPerTick=5
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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