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Core.Object | +-- Legend.LegendObjectComponent | +-- U2.AssetsHelperGeneric
| Constants Summary | ||
|---|---|---|
| PlayerHearingRadius | = | 3000.0 |
| TeammateHearingRadius | = | 1000.0 |
| Inherited Contants from Core.Object |
|---|
| DegreesToRadians, DegreesToRotationUnits, MaxFlt, MaxInt, MAXSEED, NoLabel, NoState, Pi, RadiansToDegrees, RF_NotifyStateChange, RotationUnitsToDegrees |
| Variables Summary | |
|---|---|
| U2Sounds | |
| class<TextureHelperGeneric> | BodyLandTextureHelperClass |
| class<TextureHelperGeneric> | LandTextureHelperClass |
| class<TextureHelperGeneric> | MoveTextureHelperClass |
| class<TextureHelperGeneric> | ProneTextureHelperClass |
| Inherited Variables from Core.Object |
|---|
| Class, Name, ObjectFlags, ObjectInternal[6], Outer |
| Enumerations Summary |
|---|
| Inherited Enumerations from Core.Object |
|---|
| EAlignment, ECamOrientation, ESheerAxis |
| Structures Summary |
|---|
| Inherited Structures from Core.Object |
|---|
| Alignment, BoundingVolume, Box, Color, ComponentHandle, Coords, Dimension, Guid, Matrix, NotifyInfo, ParticleHandle, Plane, Point, Range, RangeVector, Rectangle, Rotator, Scale, Vector |
| Functions Summary | ||
|---|---|---|
![]() | U2Pawn | FindTeammate (Pawn SpeakingPawn )) |
![]() | bool | FlavorTextIsValid (U2Pawn Speaker, optional bool bNeedsTeammate )) |
![]() | HandleAcquireEnemySound (U2Pawn U2P )) | |
![]() | HandleBodyLandedOnTexture (U2Pawn U2P, float ImpactSpeed )) | |
![]() | HandleDyingSound (U2Pawn U2P )) | |
![]() | HandleFallingSound (U2Pawn U2P )) | |
![]() | HandleFriendDead (U2Pawn U2P )) | |
![]() | HandleFriendlyFire (U2Pawn Shooter, U2Pawn Victim )) | |
![]() | sound | HandleFriendlyPanicSound (U2Pawn U2P )) |
![]() | HandleGenericASound (U2Pawn U2P, Actor.ESoundSlot SoundSlot )) | |
![]() | HandleGenericBSound (U2Pawn U2P, Actor.ESoundSlot SoundSlot )) | |
![]() | HandleGenericCSound (U2Pawn U2P, Actor.ESoundSlot SoundSlot )) | |
![]() | HandleGenericDSound (U2Pawn U2P, Actor.ESoundSlot SoundSlot )) | |
![]() | HandleGenericESound (U2Pawn U2P, Actor.ESoundSlot SoundSlot )) | |
![]() | HandleHuntEnemy (U2Pawn U2P )) | |
![]() | HandleJumpSound (U2Pawn U2P )) | |
![]() | HandleKilledEnemy (U2Pawn U2P )) | |
![]() | HandleKilledEnemySafe (U2Pawn U2P )) | |
![]() | HandleLandedOnTexture (U2Pawn U2P, float ImpactSpeed )) | |
![]() | HandleLandedSound (U2Pawn U2P, float ImpactSpeed )) | |
![]() | HandleLeapImpactSound (U2Pawn U2P )) | |
![]() | HandleLeapLandSound (U2Pawn U2P )) | |
![]() | HandleLeapSound (U2Pawn U2P )) | |
![]() | HandleLostEnemy (U2Pawn U2P )) | |
![]() | HandleMantleBeginSound (U2Pawn U2P )) | |
![]() | HandleMeleeDamageSound (U2Pawn U2P )) | |
![]() | HandleMeleeImpactPointSound (U2Pawn U2P )) | |
![]() | HandleMeleeMotionSound (U2Pawn U2P )) | |
![]() | HandleMiscSound (U2Pawn U2P )) | |
![]() | HandleMovingOnTexture (U2Pawn U2P )) | |
![]() | sound | HandleOnFireEndSound (U2Pawn U2P )) |
![]() | sound | HandleOnFireSound (U2Pawn U2P )) |
![]() | sound | HandlePanicSound (U2Pawn U2P, class |
![]() | sound | HandlePanicSoundEnding (U2Pawn U2P, class |
![]() | HandleProneMovingOnTexture (U2Pawn U2P )) | |
![]() | HandleRandomAttackSound (U2Pawn U2P, SoundSlotInterf.ESoundTableSlot STSlot )) | |
![]() | HandleRandomIdleSound (U2Pawn U2P, SoundSlotInterf.ESoundTableSlot STSlot )) | |
![]() | sound | HandleSpiderEndSound (U2Pawn U2P )) |
![]() | sound | HandleSpiderSound (U2Pawn U2P )) |
![]() | HandleTakeHitSound (U2Pawn U2P, int Damage, class | |
![]() | sound | HandleToxicEndSound (U2Pawn U2P )) |
![]() | sound | HandleToxicSound (U2Pawn U2P )) |
![]() | bool | IsValidListener (Pawn ListeningPawn, Pawn SpeakingPawn )) |
![]() | bool | PlayerCanHear (Pawn P )) |
![]() | StopFallingSound (U2Pawn U2P )) | |
![]() | bool | UseFlavorText (Actor ContextActor )) |
| Constants Detail |
|---|
| Variables Detail |
|---|
| Functions Detail |
|---|
FindTeammate Source code
FlavorTextIsValid Source code
HandleAcquireEnemySound Source code
HandleBodyLandedOnTexture Source code
HandleDyingSound Source code
HandleFallingSound Source code
HandleFriendDead Source code
HandleFriendlyFire Source code
HandleFriendlyPanicSound Source code
HandleGenericASound Source code
HandleGenericBSound Source code
HandleGenericCSound Source code
HandleGenericDSound Source code
HandleGenericESound Source code
HandleHuntEnemy Source code
HandleJumpSound Source code
HandleKilledEnemy Source code
HandleKilledEnemySafe Source code
HandleLandedOnTexture Source code
HandleLandedSound Source code
HandleLeapImpactSound Source code
HandleLeapLandSound Source code
HandleLeapSound Source code
HandleLostEnemy Source code
HandleMantleBeginSound Source code
HandleMeleeDamageSound Source code
HandleMeleeImpactPointSound Source code
HandleMeleeMotionSound Source code
HandleMiscSound Source code
HandleMovingOnTexture Source code
HandleOnFireEndSound Source code
HandleOnFireSound Source code
HandlePanicSound Source code
HandlePanicSoundEnding Source code
HandleProneMovingOnTexture Source code
HandleRandomAttackSound Source code
HandleRandomIdleSound Source code
HandleSpiderEndSound Source code
HandleSpiderSound Source code
HandleTakeHitSound Source code
HandleToxicEndSound Source code
HandleToxicSound Source code
IsValidListener Source code
PlayerCanHear Source code
StopFallingSound Source code
UseFlavorText Source code| Defaultproperties |
|---|
defaultproperties
{
LandTextureHelperClass=Class'U2.LandTextureHelperGeneric'
MoveTextureHelperClass=Class'U2.MoveTextureHelperGeneric'
ProneTextureHelperClass=Class'U2.ProneTextureHelperGeneric'
BodyLandTextureHelperClass=Class'U2.BodyLandTextureHelperGeneric'
}
|
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