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Core.Object
|
+-- ParticleSystems.Force
|
+-- ParticleSystems.ActorCollisionNotifier
|
+-- ParticleSystems.ParticleDamage
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+-- U2.LG_ParticleDamage
LG_ParticleDamageEx
| Variables Summary | |
|---|---|
| string | SpawnClassString |
| Inherited Variables from ParticleSystems.ParticleDamage |
|---|
| AdditionalMomentum, Damage, DamageType, Momentum |
| Inherited Variables from ParticleSystems.ActorCollisionNotifier |
|---|
| bDeleteOnContact, bIgnoreInstigator, bUseTrace, Radius |
| Functions Summary | ||
|---|---|---|
![]() | NotifyPenetratingActor (Actor Other, int NumParticles, vector Origin )) | |
| Inherited Functions from ParticleSystems.ParticleDamage |
|---|
| NotifyPenetratingActor |
| Inherited Functions from ParticleSystems.ActorCollisionNotifier |
|---|
| NotifyPenetratingActor |
| Variables Detail |
|---|
| Functions Detail |
|---|
NotifyPenetratingActor Source code| Defaultproperties |
|---|
defaultproperties
{
SpawnClassString="U2Weapons.projectileLeech"
Radius=8.000000
bUseTrace=true
bDeleteOnContact=true
Priority=8.000000
}
|
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