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Core.Object
|
+-- ParticleSystems.Force
|
+-- ParticleSystems.ActorCollisionNotifier
|
+-- ParticleSystems.ParticleDamage
FT_ParticleDamage, LG_ParticleDamage
| Variables Summary | |
|---|---|
| ParticleDamage | |
| vector | AdditionalMomentum |
| int | Damage |
| class<DamageType> | DamageType |
| float | Momentum |
| Inherited Variables from ParticleSystems.ActorCollisionNotifier |
|---|
| bDeleteOnContact, bIgnoreInstigator, bUseTrace, Radius |
| Inherited Variables from ParticleSystems.Force |
|---|
| AffectedTemplates, bIterateAll, GroupName, Priority |
| Functions Summary | ||
|---|---|---|
![]() | NotifyPenetratingActor (Actor Other, int NumParticles, vector Origin )) | |
| Inherited Functions from ParticleSystems.ActorCollisionNotifier |
|---|
| NotifyPenetratingActor |
| Inherited Functions from ParticleSystems.Force |
|---|
| AddTemplate, RemoveTemplate |
| Variables Detail |
|---|
| Functions Detail |
|---|
NotifyPenetratingActor Source code| Defaultproperties |
|---|
defaultproperties
{
Damage=1
DamageType=Class'Engine.DamageTypeParticle'
}
|
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