| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.Ammo
|
+-- U2.U2AmmoPickup
ammoAssaultRifle, ammoEnergyRifle, ammoFlamethrower, ammoGrenade, ammoLaserRifle, ammoLeechGun, ammoPistol, ammoRocketLauncher, ammoShotgun, ammoSingularityCannon, ammoSniperRifle, U2FullAmmoPickup
| Constants Summary |
|---|
| Inherited Contants from Engine.Pickup |
|---|
| StopFallingTimer |
| Variables Summary |
|---|
| Inherited Variables from Engine.Ammo |
|---|
| AmmoAmount |
| Inherited Variables from Engine.Pickup |
|---|
| bAmbientGlow, bOnlyReplicateHidden, bPlayerOnly, FallingTimeoutDelay, InventoryType, MaxDesireability, MyMarker, PickupMessage, PickupSound, RespawnTime |
| Functions Summary | ||
|---|---|---|
![]() | AnnouncePickup (Pawn Receiver )) | |
| Inherited Functions from Engine.Ammo |
|---|
| BotDesireability, SpawnCopy |
| Inherited Functions from Engine.Pickup |
|---|
| AnnouncePickup, BeginState, BotDesireability, CheckTouching, Destroyed, EndState, GetLocalString, InitDroppedPickupFor, Landed, MaybeAddMoreAmmo, PostBeginPlay, PostRecvVelocity, ReadyToPickup, Replication, Reset, SetRespawn, SpawnCopy, StartSleeping, StopFalling, Timer, Touch, ValidTouch |
| Functions Detail |
|---|
AnnouncePickup Source code| Defaultproperties |
|---|
defaultproperties
{
MaxDesireability=0.300000
PickupSound=Sound'U2.Pickups.AmmoPickup'
DrawType=DT_StaticMesh
CollisionRadius=12.000000
CollisionHeight=12.000000
bNoStaticMeshCollide=true
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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