| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.WeaponPickup
|
+-- U2.U2WeaponPickup
weaponAssaultRifle, weaponDispersion, weaponEnergyRifle, weaponFlameThrower, weaponGrenadeLauncher, weaponLaserRifle, weaponLeechGun, weaponPistol, weaponRocketLauncher, weaponShotgun, weaponSingularityCannon, weaponSniperRifle, weaponTakkra
| Constants Summary |
|---|
| Inherited Contants from Engine.Pickup |
|---|
| StopFallingTimer |
| Variables Summary | |
|---|---|
| float | LastBounceSoundTime |
| U2WeaponPickup | |
| bool | bForceCleanup |
| float | BounceDamping |
| array<string> | BounceSounds |
| float | PrimaryCleanupDelay |
| float | SecondaryCleanupDelay |
| Inherited Variables from Engine.WeaponPickup |
|---|
| bWeaponStay |
| Inherited Variables from Engine.Pickup |
|---|
| bAmbientGlow, bOnlyReplicateHidden, bPlayerOnly, FallingTimeoutDelay, InventoryType, MaxDesireability, MyMarker, PickupMessage, PickupSound, RespawnTime |
| Functions Summary | ||
|---|---|---|
![]() | AnnouncePickup (Pawn Receiver )) | |
![]() | BeginState ())) Pickup | |
![]() | EndState ())) Pickup | |
![]() | HitWall (vector HitNormal, Actor Wall )) | |
![]() | HitWall (vector HitNormal, Actor Wall )) Pickup | |
![]() | Landed (vector HitNormal )) | |
![]() | Landed (vector HitNormal )) Pickup | |
![]() | PlayBounceSound ())) | |
![]() | Timer ())) Pickup | |
| Inherited Functions from Engine.WeaponPickup |
|---|
| BotDesireability, PostBeginPlay, SetWeaponStay |
| Inherited Functions from Engine.Pickup |
|---|
| AnnouncePickup, BeginState, BotDesireability, CheckTouching, Destroyed, EndState, GetLocalString, InitDroppedPickupFor, Landed, MaybeAddMoreAmmo, PostBeginPlay, PostRecvVelocity, ReadyToPickup, Replication, Reset, SetRespawn, SpawnCopy, StartSleeping, StopFalling, Timer, Touch, ValidTouch |
| States Summary |
|---|
| Pickup Source code |
|---|
|
auto state Pickup |
| BeginState, EndState, HitWall, Landed, Timer |
| Variables Detail |
|---|
| Functions Detail |
|---|
AnnouncePickup Source code
BeginState Pickup Source code
EndState Pickup Source code
HitWall Source code
HitWall Pickup Source code
Landed Source code
Landed Pickup Source code
PlayBounceSound Source code
Timer Pickup Source code| Defaultproperties |
|---|
defaultproperties
{
BounceSounds(0)="U2A.Landed.Metal"
BounceDamping=0.450000
SecondaryCleanupDelay=5.000000
DrawType=DT_StaticMesh
AlignMeshTraceOffset1=(X=10.000000,Y=-5.000000,Z=-12.000000)
AlignMeshTraceOffset2=(X=10.000000,Y=5.000000,Z=-12.000000)
AlignMeshTraceOffset3=(X=-12.000000,Z=-12.000000)
bNoStaticMeshCollide=true
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
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