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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.WeaponPickup
|
+-- U2.U2WeaponPickup
|
+-- U2Weapons.weaponGrenadeLauncher
weaponTutorialGrenadeLauncher
| Variables Summary | |
|---|---|
| weaponGrenadeLauncher | |
| int | AmmoCountConcussion |
| int | AmmoCountEMP |
| int | AmmoCountFragment |
| int | AmmoCountIncendiary |
| int | AmmoCountSmoke |
| int | AmmoCountToxic |
| Inherited Variables from U2.U2WeaponPickup |
|---|
| bForceCleanup, BounceDamping, BounceSounds, LastBounceSoundTime, PrimaryCleanupDelay, SecondaryCleanupDelay |
| Inherited Variables from Engine.WeaponPickup |
|---|
| bWeaponStay |
| Functions Summary | ||
|---|---|---|
![]() | int | GetAmmoCount (WeaponInvGrenadeLauncher GL, class |
![]() | InitDroppedPickupFor (Inventory Inv)) | |
![]() | bool | MaybeAddMoreAmmo (Weapon W, Pawn Other)) |
| Inherited Functions from U2.U2WeaponPickup |
|---|
| AnnouncePickup, BeginState, EndState, HitWall, Landed, PlayBounceSound, Timer |
| Inherited Functions from Engine.WeaponPickup |
|---|
| BotDesireability, PostBeginPlay, SetWeaponStay |
| Variables Detail |
|---|
| Functions Detail |
|---|
GetAmmoCount Source code
InitDroppedPickupFor Source code
MaybeAddMoreAmmo Source code| Defaultproperties |
|---|
defaultproperties
{
AmmoCountConcussion=1
AmmoCountEMP=1
AmmoCountFragment=1
AmmoCountIncendiary=1
AmmoCountSmoke=1
AmmoCountToxic=1
BounceSounds(0)="U2A.Landed.Metal"
InventoryType=Class'U2Weapons.weaponInvGrenadeLauncher'
PickupMessage="You got a Grenade Launcher."
PickupSound=Sound'U2WeaponsA.GrenadeLauncher.GL_Pickup'
StaticMesh=StaticMesh'MalekythM.Pickups.GL_TP_W'
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
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