| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.WeaponPickup
|
+-- U2.U2WeaponPickup
|
+-- U2Weapons.weaponGrenadeLauncher
|
+-- U2Weapons.weaponTutorialGrenadeLauncher
| Variables Summary |
|---|
| Inherited Variables from U2Weapons.weaponGrenadeLauncher |
|---|
| AmmoCountConcussion, AmmoCountEMP, AmmoCountFragment, AmmoCountIncendiary, AmmoCountSmoke, AmmoCountToxic |
| Inherited Variables from U2.U2WeaponPickup |
|---|
| bForceCleanup, BounceDamping, BounceSounds, LastBounceSoundTime, PrimaryCleanupDelay, SecondaryCleanupDelay |
| Functions Summary |
|---|
| Inherited Functions from U2Weapons.weaponGrenadeLauncher |
|---|
| GetAmmoCount, InitDroppedPickupFor, MaybeAddMoreAmmo |
| Inherited Functions from U2.U2WeaponPickup |
|---|
| AnnouncePickup, BeginState, EndState, HitWall, Landed, PlayBounceSound, Timer |
| Defaultproperties |
|---|
defaultproperties
{
BounceSounds(0)="U2A.Landed.Metal"
InventoryType=Class'U2Weapons.weaponTutorialInvGrenadeLauncher'
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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