| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- U2_M01.u2m1
|
+-- U2_M01.MedicalJar
jara, jarb, jarc, jard, jare, jarf, jarg, jarh
| Variables Summary |
|---|
| Inherited Variables from Engine.Decoration |
|---|
| bCanStickIntoWalls, bDamageable, bPushable, bPushSoundPlaying, bSplash, contents, ContentTag, EffectWhenDestroyed, EndPushSound, FragMomentum, FragSkin, FragType, Health, NumFrags, numLandings, PushSound, SplashTime |
| Functions Summary | ||
|---|---|---|
![]() | TakeDamage (int NDamage, Pawn instigatedBy, vector hitlocation, vector momentum, class<DamageType> damageType)) active | |
| Inherited Functions from Engine.Decoration |
|---|
| BaseChange, Bump, CanSplash, Destroyed, Drop, HitWall, Landed, PhysicsVolumeChange, TakeDamage, Timer, Trigger |
| States Summary |
|---|
| active Source code |
|---|
|
auto state active |
| TakeDamage |
| Functions Detail |
|---|
TakeDamage active Source code| Defaultproperties |
|---|
defaultproperties
{
bPushable=true
bStatic=false
AnimSequence='All'
LODBias=2.000000
DrawScale=0.250000
ScaleGlow=1.500000
AmbientGlow=30
CollisionRadius=7.000000
CollisionHeight=13.000000
bCollideActors=true
bCollideWorld=true
bBlockActors=true
bBlockPlayers=true
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
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