| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- U2_M01.u2m1
|
+-- U2_M01.PDA
PDA_Scripted
| Variables Summary | |
|---|---|
| bool | bFirstHit |
| PDA | |
| float | maxspeedvolume |
| Inherited Variables from Engine.Decoration |
|---|
| bCanStickIntoWalls, bDamageable, bPushable, bPushSoundPlaying, bSplash, contents, ContentTag, EffectWhenDestroyed, EndPushSound, FragMomentum, FragSkin, FragType, Health, NumFrags, numLandings, PushSound, SplashTime |
| Functions Summary | ||
|---|---|---|
![]() | HitWall (vector HitNormal, actor Wall)) Animate | |
![]() | TakeDamage (int NDamage, Pawn instigatedBy, vector hitlocation, vector momentum, class<DamageType> damageType)) Animate | |
| Inherited Functions from Engine.Decoration |
|---|
| BaseChange, Bump, CanSplash, Destroyed, Drop, HitWall, Landed, PhysicsVolumeChange, TakeDamage, Timer, Trigger |
| States Summary |
|---|
| Animate Source code |
|---|
|
Auto state Animate |
| HitWall, TakeDamage |
| Variables Detail |
|---|
| Functions Detail |
|---|
HitWall Animate Source code
TakeDamage Animate Source code| Defaultproperties |
|---|
defaultproperties
{
maxspeedvolume=150.000000
Physics=PHYS_Falling
DrawType=DT_StaticMesh
StaticMesh=StaticMesh'VertexM.Decorations.cboardcomputer'
bStatic=false
DrawScale=0.800000
CollisionRadius=18.000000
CollisionHeight=1.800000
bCollideActors=true
bCollideWorld=true
bBlockActors=true
bBlockPlayers=true
bNoStaticMeshCollide=true
bBounce=true
bRotateToDesired=true
Mass=8.000000
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||