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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Controller
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+-- Engine.LicenseeController
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+-- Engine.AIController
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+-- U2.U2NPCController
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+-- U2AI.U2NPCControllerScriptable
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+-- U2AI.U2NPCControllerShared
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+-- U2AI.U2NPCControllerBase
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+-- U2AI.U2NPCControllerBasic
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+-- U2Pawns.U2AraknidController
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+-- U2Pawns.U2AraknidControllerHatched
| Constants Summary | ||
|---|---|---|
| HatchedState | = | 'Hatched' |
| PlayMommySoundTimer | = | 'PlayMommySound' |
| Inherited Contants from U2Pawns.U2AraknidController |
|---|
| AdjustDistanceLabel, KeepAdjustingLabel, MaxGetNearCorpseAttempts, NoTargetLabel, Threshold, WaitForTargetLandingLabel |
| Variables Summary | |
|---|---|
| bool | bGrownUp |
| bool | bWalkedToMomma |
| float | HatchedTime |
| Actor | Momma |
| U2AraknidControllerHatched | |
| float | FollowMommaSeconds |
| float | MaxWanderDistanceFromMomma |
| float | MinSelfDestructDistance |
| sound | MommySound |
| Inherited Variables from U2Pawns.U2AraknidController |
|---|
| GoalDistance |
| Functions Summary | ||
|---|---|---|
![]() | BeginState ())) @HatchedState | |
![]() | bool | CanSelfDestruct ())) @HatchedState |
![]() | Destroyed ())) @AttackFallbackState | |
![]() | EndState ())) @HatchedState | |
![]() | vector | GetWanderDirection (int FallbackType )) @HatchedState |
![]() | float | GetWanderDistanceModifier ())) @HatchedState |
![]() | EMoveType | HandleSetMoveTargetError (Actor GoalActor, float GoalDistance )) @AttackFallbackState |
![]() | NavigationError (U2Pawn.EErrorType ErrorType, string ErrorMessage )) @AttackFallbackState | |
![]() | bool | PickDestination ())) @HatchedState |
![]() | PlayMommySound ())) @HatchedState | |
![]() | bool | ShouldWanderTowardMomma ())) @HatchedState |
![]() | Trigger (Actor Other, Pawn EventInstigator, optional name EventName )) @AttackFallbackState | |
![]() | WanderDidMoveSpecialHandling ())) @HatchedState | |
| Inherited Functions from U2Pawns.U2AraknidController |
|---|
| AllowFriendlyBumpStateChanges, BeginState, EndState, EnemyAcquired, GetAdjustDistanceDestination, GetNextRandomSoundTime, HandleEnemyKilledSafe, OKToHit |
| States Summary |
|---|
| @HatchedState Source code |
|---|
|
state @HatchedState extends @WanderingState |
| BeginState, CanDefend, CanDoRagdollHit, CanFire, CanSelfDestruct, DefensiveModeBegin, DefensiveModeDamage, DefensiveModeEnd, DefensiveModeTimer, Destroyed, EndState, eventTakeDamage, GetGloveLocation, GetMoveSpeed, GetTacticalMoveType, GetWanderDirection, GetWanderDistanceModifier, HandleDeflection, HandleRandomSoundTimer, PickDestination, PlayMommySound, ReflectNotify, ShotFiredNotification, ShouldWanderTowardMomma, TauntTimer, WanderDidMoveSpecialHandling |
| Constants Detail |
|---|
| Variables Detail |
|---|
| Functions Detail |
|---|
BeginState @HatchedState Source code
CanSelfDestruct @HatchedState Source code
Destroyed @AttackFallbackState Source code
EndState @HatchedState Source code
GetWanderDirection @HatchedState Source code
GetWanderDistanceModifier @HatchedState Source code
HandleSetMoveTargetError @AttackFallbackState Source code
NavigationError @AttackFallbackState Source code
PickDestination @HatchedState Source code
PlayMommySound @HatchedState Source code
ShouldWanderTowardMomma @HatchedState Source code
Trigger @AttackFallbackState Source code
WanderDidMoveSpecialHandling @HatchedState Source code| Defaultproperties |
|---|
defaultproperties
{
FollowMommaSeconds=60.000000
MinSelfDestructDistance=2000.000000
MaxWanderDistanceFromMomma=250.000000
MommySound=Sound'U2WeaponsA.LeechGun.LG_SpiderBabyBorn'
DefaultState='Hatched'
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
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