| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Controller
|
+-- Engine.LicenseeController
|
+-- Engine.AIController
|
+-- U2.U2NPCController
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+-- U2AI.U2NPCControllerScriptable
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+-- U2AI.U2NPCControllerShared
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+-- U2AI.U2NPCControllerBase
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+-- U2AI.U2NPCControllerBasic
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+-- U2Pawns.U2AraknidController
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+-- U2Pawns.U2AraknidControllerHeavy
| Constants Summary | ||
|---|---|---|
| SpinAttackLabel | = | 'SpinAttackLabel' |
| Inherited Contants from U2Pawns.U2AraknidController |
|---|
| AdjustDistanceLabel, KeepAdjustingLabel, MaxGetNearCorpseAttempts, NoTargetLabel, Threshold, WaitForTargetLandingLabel |
| Variables Summary | |
|---|---|
| bool | bSpinning |
| U2AraknidHeavy | U2AH |
| Inherited Variables from U2Pawns.U2AraknidController |
|---|
| GoalDistance |
| Functions Summary | ||
|---|---|---|
![]() | bool | AdjustAim (class<Projectile> ProjectileClass, float ProjSpeed, vector ProjStart, float WeaponFireSpread, bool bLeadTarget, bool bWarnTarget, bool bTossed, bool bTrySplash )) @AttackFallbackState |
![]() | bool | AdjustAim (class<Projectile> ProjectileClass, float ProjSpeed, vector ProjStart, float WeaponFireSpread, bool bLeadTarget, bool bWarnTarget, bool bTossed, bool bTrySplash )) @AttackStationaryState |
![]() | bool | CanAttemptLeapAttack ())) @EnemyKilledState |
![]() | bool | CanFire (bool bTest )) @AttackFallbackState |
![]() | bool | CanFire (bool bTest )) @AttackLeapState |
![]() | bool | CanFire (bool bTest )) @EnemyKilledState |
![]() | bool | CanFirePods ())) @EnemyKilledState |
![]() | bool | CanFireShockwave ())) @AttackFallbackState |
![]() | bool | CanFireShockwave ())) @AttackStationaryState |
![]() | bool | CanFireShockwave ())) @EnemyKilledState |
![]() | bool | CanFireSperm ())) @EnemyKilledState |
![]() | DoSpinAttack ())) @AttackFallbackState | |
![]() | EndState ())) @AttackFallbackState | |
![]() | eventEnemyNotVisible ())) @AttackStationaryState | |
![]() | FinishedLeap ())) @AttackLeapState | |
![]() | FirePods ())) @EnemyKilledState | |
![]() | FireShockwave ())) @EnemyKilledState | |
![]() | FireShot (byte bUseAltMode )) @AttackFallbackState | |
![]() | FireShot (byte bUseAltMode )) @EnemyKilledState | |
![]() | FireSperm ())) @EnemyKilledState | |
![]() | Actor | GetFinalDestinationActor ())) @AttackFallbackState |
![]() | HandleReachedOrdersObject ())) @AttackFallbackState | |
![]() | bool | NumTeammatesWithinLimits (optional float Radius )) @EnemyKilledState |
![]() | Possess (Pawn P )) @EnemyKilledState | |
![]() | bool | ShouldAbortState ())) @AttackStationaryState |
![]() | SpecialDeathHandling (Pawn KilledPawn) @EnemyKilledState | |
![]() | StartSpinning ())) @AttackFallbackState | |
![]() | StopSpinning ())) @AttackFallbackState | |
| Inherited Functions from U2Pawns.U2AraknidController |
|---|
| AllowFriendlyBumpStateChanges, BeginState, EndState, EnemyAcquired, GetAdjustDistanceDestination, GetNextRandomSoundTime, HandleEnemyKilledSafe, OKToHit |
| States Summary |
|---|
| @AttackFallbackState Source code |
|---|
|
state @AttackFallbackState |
| AdjustAim, CanFire, CanFireShockwave, Destroyed, DoSpinAttack, EndState, FireShot, GetFinalDestinationActor, HandleReachedOrdersObject, HandleSetMoveTargetError, NavigationError, StartSpinning, StopSpinning, Trigger |
| @AttackLeapState Source code |
|---|
|
state @AttackLeapState |
| CanFire, FinishedLeap |
| @AttackStationaryState Source code |
|---|
|
state @AttackStationaryState |
| AdjustAim, CanFireShockwave, eventEnemyNotVisible, ShouldAbortState |
| Constants Detail |
|---|
| Variables Detail |
|---|
| Functions Detail |
|---|
AdjustAim @AttackFallbackState Source code
AdjustAim @AttackStationaryState Source code
CanAttemptLeapAttack @EnemyKilledState Source code
CanFire @AttackFallbackState Source code
CanFire @AttackLeapState Source code
CanFire @EnemyKilledState Source code
CanFirePods @EnemyKilledState Source code
CanFireShockwave @AttackFallbackState Source code
CanFireShockwave @AttackStationaryState Source code
CanFireShockwave @EnemyKilledState Source code
CanFireSperm @EnemyKilledState Source code
DoSpinAttack @AttackFallbackState Source code
EndState @AttackFallbackState Source code
eventEnemyNotVisible @AttackStationaryState Source code
FinishedLeap @AttackLeapState Source code
FirePods @EnemyKilledState Source code
FireShockwave @EnemyKilledState Source code
FireShot @AttackFallbackState Source code
FireShot @EnemyKilledState Source code
FireSperm @EnemyKilledState Source code
GetFinalDestinationActor @AttackFallbackState Source code
HandleReachedOrdersObject @AttackFallbackState Source code
NumTeammatesWithinLimits @EnemyKilledState Source code
Possess @EnemyKilledState Source code
ShouldAbortState @AttackStationaryState Source code
SpecialDeathHandling @EnemyKilledState Source code
StartSpinning @AttackFallbackState Source code
StopSpinning @AttackFallbackState Source code| Defaultproperties |
|---|
defaultproperties
{
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
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