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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- U2.U2Weapon
|
+-- U2Weapons.WeaponInvFlameThrower
|
+-- U2Test.PPainter
| Constants Summary | ||
|---|---|---|
| MaxBasicTextures | = | 16 |
| MaxSpecialTextures | = | 32 |
| Inherited Contants from U2.U2Weapon |
|---|
| MaxRapidFireRate, MinSlowFireRate, RangeUnlimited, RatingCantFire, RatingDangerous, RatingDefault, RatingDisabled, RatingFireNow, RatingHighest, RatingIneffective, RatingLow, RatingNoAmmo, RatingNone |
| Variables Summary | |
|---|---|
| Texture | CurrentTexture |
| float | NextAltFireTime |
| float | NextPriFireTime |
| int | NumBasicTextures |
| int | NumSpecialTextures |
| config | |
| Texture | BasicTextures[MaxBasicTextures] |
| string | SpecialTextures[MaxSpecialTextures] |
| PPainter | |
| int | CurrentBasicTextureIndex |
| int | CurrentSpecialTextureIndex |
| class<U2Decal> | DecalClass |
| float | DecalSize |
| float | TimeBetweenAltFireBlobs |
| float | TimeBetweenAltFireBlobsInitial |
| float | TimeBetweenPriFireBlobs |
| Inherited Variables from U2Weapons.WeaponInvFlameThrower |
|---|
| bFiring, CrossX, CrossY, FireLight[3], MaxCrossX, MaxCrossY, MinCrossX, MinCrossY, Pct |
| Functions Summary | ||
|---|---|---|
![]() | AltFire ())) | |
![]() | AltFire ())) PriFiring | |
![]() | BeginState ())) AltFiring | |
![]() | BeginState ())) PriFiring | |
![]() | ChangeSpecialTexture (int Index )) | |
![]() | ChangeTexture (int Index )) | |
![]() | ClientTraceImpact (CheckResult Hit )) | |
![]() | EndState ())) AltFiring | |
![]() | EndState ())) PriFiring | |
![]() | Fire ())) | |
![]() | Fire ())) AltFiring | |
![]() | PlayFiring ())) | |
![]() | PreBeginPlay ())) | |
![]() | SetTexture (string TexStr )) | |
![]() | Tick (float DeltaTime )) AltFiring | |
![]() | Tick (float DeltaTime )) PriFiring | |
| States Summary |
|---|
| AltFiring Source code |
|---|
|
state AltFiring |
| BeginState, EndState, Fire, Tick |
| PriFiring Source code |
|---|
|
state PriFiring |
| AltFire, BeginState, EndState, Tick |
| Constants Detail |
|---|
| Variables Detail |
|---|
| Functions Detail |
|---|
AltFire Source code
AltFire PriFiring Source code
BeginState AltFiring Source code
BeginState PriFiring Source code
ChangeSpecialTexture Source code
ChangeTexture Source code
ClientTraceImpact Source code
EndState AltFiring Source code
EndState PriFiring Source code
Fire Source code
Fire AltFiring Source code
PlayFiring Source code
PreBeginPlay Source code
SetTexture Source code
Tick AltFiring Source code
Tick PriFiring Source code| Defaultproperties |
|---|
defaultproperties
{
BasicTextures(0)=Texture'U2Test.PaintBlobBlack'
BasicTextures(1)=Texture'U2Test.PaintBlobBlue'
BasicTextures(2)=Texture'U2Test.PaintBlobCyan'
BasicTextures(3)=Texture'U2Test.PaintBlobGreen'
BasicTextures(4)=Texture'U2Test.PaintBlobRed'
BasicTextures(5)=Texture'U2Test.PaintBlobMagenta'
BasicTextures(6)=Texture'U2Test.PaintBlobOrange'
BasicTextures(7)=Texture'U2Test.PaintBlobWhite'
BasicTextures(8)=Texture'U2Test.PaintBlobYellow'
CurrentBasicTextureIndex=1
CurrentSpecialTextureIndex=1
TimeBetweenAltFireBlobs=0.200000
TimeBetweenAltFireBlobsInitial=1.000000
TimeBetweenPriFireBlobs=0.050000
DecalClass=Class'U2Test.PPainterDecal'
DecalSize=0.400000
GunButtSounds(0)=Sound'U2WeaponsA.GunButt.GunButt01'
GunButtSounds(1)=Sound'U2WeaponsA.GunButt.GunButt02'
GunButtSounds(2)=Sound'U2WeaponsA.GunButt.GunButt03'
GunButtSounds(3)=Sound'U2WeaponsA.GunButt.GunButt04'
DecoEffects(0)=(AnimSequence=Fire,DecoClass=Class'ParticleSystems.ParticleSalamander',Particles=ParticleSalamander'Flamethrower_Effects.ParticleSalamander1',MountNode="#Muzzleflash",bRequiresWorldZBuffer=true,PushBack=64.000000)
DecoEffects(1)=(AnimSequence=Fire,DecoClass=Class'ParticleSystems.ParticleSalamander',Particles=ParticleSalamander'Flamethrower_Effects.ParticleSalamander4',MountNode="#Muzzleflash",bRequiresWorldZBuffer=true)
DecoEffects(2)=(AnimSequence=AltFire,DecoClass=Class'ParticleSystems.ParticleSalamander',Particles=ParticleSalamander'FlameAltFX.ParticleSalamander0',MountNode="#Muzzleflash",bRequiresWorldZBuffer=true,PushBack=64.000000)
DecoEffects(3)=(AnimSequence=AltFire,DecoClass=Class'ParticleSystems.ParticleSalamander',Particles=ParticleSalamander'Flamethrower_Effects.ParticleSalamander4',MountNode="#Muzzleflash",bRequiresWorldZBuffer=true)
TargetableTypes(0)='Pawn'
AIRatingFire=0.001000
AIRatingAltFire=0.001000
PickupAmmoCount=999
bCanThrow=false
AIRating=0.001000
InventoryGroup=5
ItemName="PPainter"
ItemID="PP"
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
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