| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- U2.U2Projectile
|
+-- U2Weapons.projectileEMP
| Variables Summary | |
|---|---|
| ParticleSalamander | Effect |
| projectileEMP | |
| float | MaxDamageRadius |
| float | RadiusPerSecond |
| Inherited Variables from Engine.Projectile |
|---|
| bExploded, Damage, DamageRadius, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MomentumTransfer, MyDamageType, RicochetCount, SpawnSound, Speed, TossZ |
| Functions Summary | ||
|---|---|---|
![]() | Destroyed ())) | |
![]() | PostBeginPlay ())) | |
![]() | TakeDamage (int Damage, Pawn InstigatedBy, vector HitLocation, vector Momentum, class | |
![]() | Tick (float DeltaTime )) | |
| Inherited Functions from Engine.Projectile |
|---|
| BlowUp, EncroachingOn, Explode, GetTossVelocity, PostRecvVelocity, ProcessTouch, RandSpin, Replication, Touch |
| Variables Detail |
|---|
| Functions Detail |
|---|
Destroyed Source code
PostBeginPlay Source code
TakeDamage Source code
Tick Source code| Defaultproperties |
|---|
defaultproperties
{
RadiusPerSecond=60.000000
MaxDamageRadius=120.000000
ExplosionEffect=Class'U2Weapons.ER_EMPExplosion'
ShakeRadius=1024.000000
ShakeMagnitude=30.000000
ShakeDuration=1.000000
bNoFalloff=true
speed=800.000000
MaxSpeed=800.000000
Damage=180.000000
DamageRadius=160.000000
MyDamageType=Class'U2.DamageTypeEMP'
LifeSpan=2.000000
AmbientSound=Sound'U2WeaponsA.EnergyRifle.ER_EMP'
SoundRadius=80.000000
SoundVolume=218
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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