| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- U2.U2Projectile
|
+-- U2Weapons.projectileDispersionAlt2
projectileTutorialDispersionAlt2
| Variables Summary | |
|---|---|
| ParticleSalamander | Sal |
| Inherited Variables from Engine.Projectile |
|---|
| bExploded, Damage, DamageRadius, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MomentumTransfer, MyDamageType, RicochetCount, SpawnSound, Speed, TossZ |
| Functions Summary | ||
|---|---|---|
![]() | Destroyed ())) | |
![]() | ExplodeEx (CheckResult Hit )) | |
![]() | PostBeginPlay ())) | |
| Inherited Functions from Engine.Projectile |
|---|
| BlowUp, EncroachingOn, Explode, GetTossVelocity, PostRecvVelocity, ProcessTouch, RandSpin, Replication, Touch |
| Variables Detail |
|---|
| Functions Detail |
|---|
Destroyed Source code
ExplodeEx Source code
PostBeginPlay Source code| Defaultproperties |
|---|
defaultproperties
{
ExplosionSound=Sound'U2WeaponsA.Dispersion.DP_PoweredUpExplode'
ShakeRadius=640.000000
ShakeMagnitude=45.000000
ShakeDuration=0.600000
speed=800.000000
MaxSpeed=800.000000
Damage=90.000000
DamageRadius=160.000000
MomentumTransfer=60000.000000
MyDamageType=Class'U2.DamageTypeElectrical'
DrawType=DT_None
LifeSpan=7.300000
AmbientSound=Sound'U2WeaponsA.Dispersion.DP_PoweredUpProjectile'
SoundRadius=30.000000
SoundVolume=255
TransientSoundRadius=800.000000
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||