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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- U2.U2Projectile
|
+-- U2Weapons.projectileFlameThrowerGel
| Variables Summary | |
|---|---|
| ParticleSalamander | FireEffect |
| Actor | GelStuckTo |
| projectileFlameThrowerGel | |
| class<DamageType> | DamageType |
| float | EvaporationDelay |
| float | GelDamageDelay |
| float | GelDrawScale |
| float | GelLifeSpan |
| Inherited Variables from Engine.Projectile |
|---|
| bExploded, Damage, DamageRadius, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MomentumTransfer, MyDamageType, RicochetCount, SpawnSound, Speed, TossZ |
| Functions Summary | ||
|---|---|---|
![]() | Destroyed ())) | |
![]() | float | GetShrinkPercent ())) |
![]() | HitWallEx (CheckResult Hit )) | |
![]() | PreBeginPlay ())) | |
![]() | ProcessTouch (Actor Other, Vector HitLocation )) | |
![]() | StickGel (Actor AttachActor )) | |
![]() | TakeDamage (int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType)) | |
![]() | Tick (float DeltaTime )) | |
| Inherited Functions from Engine.Projectile |
|---|
| BlowUp, EncroachingOn, Explode, GetTossVelocity, PostRecvVelocity, ProcessTouch, RandSpin, Replication, Touch |
| Variables Detail |
|---|
| Functions Detail |
|---|
Destroyed Source code
GetShrinkPercent Source code
HitWallEx Source code
PreBeginPlay Source code
ProcessTouch Source code
StickGel Source code
TakeDamage Source code
Tick Source code| Defaultproperties |
|---|
defaultproperties
{
GelLifeSpan=20.000000
GelDamageDelay=1.000000
GelDrawScale=0.500000
EvaporationDelay=3.000000
speed=500.000000
MaxSpeed=1000.000000
Damage=5.000000
MomentumTransfer=10000.000000
MyDamageType=Class'U2.DamageTypeThermal'
Physics=PHYS_Falling
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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