| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- U2.U2Projectile
|
+-- U2Weapons.projectileLeech
|
+-- U2Weapons.projectileLeechEx
| Variables Summary | |
|---|---|
| array<range> | DamageList |
| Inherited Variables from U2Weapons.projectileLeech |
|---|
| AttackSound, CurrentState, DamagePerSecond, DamageSpeedRng, DamageTimeAccum, Victim |
| Functions Summary | ||
|---|---|---|
![]() | float | GetSecondsPerDamage ())) Attacking |
![]() | PreBeginPlay ())) | |
| Inherited Functions from U2Weapons.projectileLeech |
|---|
| BeginState, ClientAttack, EndState, GetSecondsPerDamage, PostRecvState, ProcessTouch, Replication, Tick |
| States Summary |
|---|
| Attacking Source code |
|---|
|
simulated state Attacking |
| GetSecondsPerDamage |
| Variables Detail |
|---|
| Functions Detail |
|---|
GetSecondsPerDamage Attacking Source code
PreBeginPlay Source code| Defaultproperties |
|---|
defaultproperties
{
DamageList(0)=(A=0.300000,B=0.500000)
DamageList(1)=(A=1.000000,B=2.000000)
DamageList(2)=(A=3.000000,B=6.000000)
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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