| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- U2.U2Projectile
|
+-- U2Weapons.projectileLeech
|
+-- U2Weapons.projectileLeechAlt
| Variables Summary | |
|---|---|
| bool | DestroyOnImpact |
| projectileLeechAlt | |
| float | AttackRange |
| Range | LookTime |
| Inherited Variables from U2Weapons.projectileLeech |
|---|
| AttackSound, CurrentState, DamagePerSecond, DamageSpeedRng, DamageTimeAccum, Victim |
| Functions Summary | ||
|---|---|---|
![]() | BeginState ())) Launch | |
![]() | BeginState ())) Waiting | |
![]() | bool | CanAttack (Controller C )) |
![]() | ClientLaunch (vector NewVelocity )) | |
![]() | HitWallEx (CheckResult Hit )) Flying | |
![]() | LandedEx (CheckResult Hit )) Flying | |
![]() | Timer ())) Waiting | |
| Inherited Functions from U2Weapons.projectileLeech |
|---|
| BeginState, ClientAttack, EndState, GetSecondsPerDamage, PostRecvState, ProcessTouch, Replication, Tick |
| States Summary |
|---|
| Flying Source code |
|---|
|
auto simulated state Flying |
| HitWallEx, LandedEx |
| Launch Source code |
|---|
|
simulated state Launch |
| BeginState |
| Waiting Source code |
|---|
|
simulated state Waiting |
| BeginState, Timer |
| Variables Detail |
|---|
| Functions Detail |
|---|
BeginState Launch Source code
BeginState Waiting Source code
CanAttack Source code
ClientLaunch Source code
HitWallEx Flying Source code
LandedEx Flying Source code
Timer Waiting Source code| Defaultproperties |
|---|
defaultproperties
{
LookTime=(B=1.000000)
AttackRange=256.000000
speed=1200.000000
MaxSpeed=1200.000000
Physics=PHYS_Falling
bBounce=true
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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