| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- U2.U2Projectile
|
+-- U2Weapons.projectileQuantumWave
| Variables Summary | |
|---|---|
| ParticleSalamander | Sal |
| projectileQuantumWave | |
| float | GrowthRate |
| Inherited Variables from Engine.Projectile |
|---|
| bExploded, Damage, DamageRadius, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MomentumTransfer, MyDamageType, RicochetCount, SpawnSound, Speed, TossZ |
| Functions Summary | ||
|---|---|---|
![]() | Destroyed ())) | |
![]() | ExplodeEx (CheckResult Hit )) | |
![]() | PhysicsVolumeChange (PhysicsVolume NewVolume )) | |
![]() | PostBeginPlay ())) | |
![]() | Tick (float DeltaTime )) | |
| Inherited Functions from Engine.Projectile |
|---|
| BlowUp, EncroachingOn, Explode, GetTossVelocity, PostRecvVelocity, ProcessTouch, RandSpin, Replication, Touch |
| Variables Detail |
|---|
| Functions Detail |
|---|
Destroyed Source code
ExplodeEx Source code
PhysicsVolumeChange Source code
PostBeginPlay Source code
Tick Source code| Defaultproperties |
|---|
defaultproperties
{
GrowthRate=0.750000
speed=650.000000
MaxSpeed=650.000000
Damage=100.000000
MomentumTransfer=90000.000000
MyDamageType=Class'U2.DamageTypePhysical'
LifeSpan=10.000000
AmbientSound=Sound'U2WeaponsA.SingularityCannon.SC_QuantumWave'
bCollideWorld=false
bAllowClipping=true
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
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