| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- U2.U2Projectile
|
+-- U2Weapons.projectileShotgun
projectileShotgunAlt
| Variables Summary | |
|---|---|
| bool | bGotElapsedTime |
| float | ElapsedTime |
| Inherited Variables from Engine.Projectile |
|---|
| bExploded, Damage, DamageRadius, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MomentumTransfer, MyDamageType, RicochetCount, SpawnSound, Speed, TossZ |
| Functions Summary | ||
|---|---|---|
![]() | PostRecvElapsedTime ())) | |
![]() | Replication ())) | |
![]() | bool | ShouldSpawnEffect ())) |
![]() | ParticleSalamander | SpawnEffect ())) |
![]() | Tick (float DeltaTime )) | |
| Inherited Functions from Engine.Projectile |
|---|
| BlowUp, EncroachingOn, Explode, GetTossVelocity, PostRecvVelocity, ProcessTouch, RandSpin, Replication, Touch |
| Variables Detail |
|---|
| Functions Detail |
|---|
PostRecvElapsedTime Source code
Replication Source code
ShouldSpawnEffect Source code
SpawnEffect Source code
Tick Source code| Defaultproperties |
|---|
defaultproperties
{
MoveParticleEffect=ParticleSalamander'ShotgunFX.ParticleSalamander2'
speed=1000000.000000
DamageRadius=0.000000
Physics=PHYS_None
bAlwaysRelevant=true
LifeSpan=1.000000
bCollideActors=false
bCollideWorld=false
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
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