| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- U2.U2Projectile
|
+-- U2Weapons.projectileShotgun
|
+-- U2Weapons.projectileShotgunAlt
| Variables Summary |
|---|
| Inherited Variables from U2Weapons.projectileShotgun |
|---|
| bGotElapsedTime, ElapsedTime |
| Functions Summary | ||
|---|---|---|
![]() | ParticleSalamander | SpawnEffect ())) |
| Inherited Functions from U2Weapons.projectileShotgun |
|---|
| PostRecvElapsedTime, Replication, ShouldSpawnEffect, SpawnEffect, Tick |
| Functions Detail |
|---|
SpawnEffect Source code| Defaultproperties |
|---|
defaultproperties
{
MoveParticleEffect=ParticleSalamander'ShotgunFX.ParticleSalamander3'
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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