| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Ammunition
|
+-- U2.U2Ammo
|
+-- U2XMP.U2XMPAmmo
|
+-- U2XMP.ammoInvAutoTurret
| Variables Summary |
|---|
| Inherited Variables from U2XMP.U2XMPAmmo |
|---|
| InventoryType |
| Inherited Variables from U2.U2Ammo |
|---|
| ClipRoundsRemaining, ClipSize |
| Functions Summary |
|---|
| Inherited Functions from U2XMP.U2XMPAmmo |
|---|
| AddAmmo |
| Inherited Functions from U2.U2Ammo |
|---|
| AddMinAmmo, CanReload, GiveTo, MaximizeClipAmount, PreBeginPlay, Reload, ReloadRequired, Replication, UseAmmo |
| Defaultproperties |
|---|
defaultproperties
{
InventoryType=Class'U2XMP.AutoTurretDeployable'
MaxAmmo=20
AmmoAmount=1
PickupClass=Class'U2XMP.AutoTurretPickup'
ItemName="AutoTurret Unit"
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
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