| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Ammunition
|
+-- U2.U2Ammo
|
+-- U2XMP.U2XMPAmmo
ammoInvAutoTurret, ammoInvFieldGenerator, ammoInvProximitySensor, ammoInvRocketTurret
| Variables Summary | |
|---|---|
| class<DeployableInventory> | InventoryType |
| Inherited Variables from U2.U2Ammo |
|---|
| ClipRoundsRemaining, ClipSize |
| Inherited Variables from Engine.Ammunition |
|---|
| AmmoAmount, MaxAmmo |
| Functions Summary | ||
|---|---|---|
![]() | bool | AddAmmo (int AmmoToAdd)) |
| Inherited Functions from U2.U2Ammo |
|---|
| AddMinAmmo, CanReload, GiveTo, MaximizeClipAmount, PreBeginPlay, Reload, ReloadRequired, Replication, UseAmmo |
| Inherited Functions from Engine.Ammunition |
|---|
| AddAmmo, DisplayDebug, HandlePickupQuery, PostRecvOwner, Replication, UseAmmo |
| Variables Detail |
|---|
| Functions Detail |
|---|
AddAmmo Source code| Defaultproperties |
|---|
defaultproperties
{
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
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