| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Controller
|
+-- Engine.LicenseeController
|
+-- Engine.AIController
|
+-- U2.U2NPCController
|
+-- U2.StationaryPawnController
|
+-- U2XMP.StationaryPawnControllerOffensive
|
+-- U2XMP.ProximitySensorController
|
+-- U2XMP.AutoTurretController
| Constants Summary |
|---|
| Inherited Contants from U2XMP.ProximitySensorController |
|---|
| ActionLabel, ActionState, BeginLabel, DeactivatedState, ScanningState, TL_LockedOn, TL_Off, TL_Scanning, TL_Tracking, TrackingTargetState |
| Variables Summary | |
|---|---|
| AutoTurret | AT |
| bool | bSettled |
| vector | CurrentAimingLocation |
| vector | DesiredAimingLocation |
| float | MinHitNonPawnDistance |
| int | TrackLevel |
| float | TurningRateDegreesPerSecond |
| Inherited Variables from U2XMP.ProximitySensorController |
|---|
| CheckFOVRate, NextCheckFOVTime, PS |
| Functions Summary | ||
|---|---|---|
![]() | BeginState ())) @DeactivatedState | |
![]() | BeginState ())) @ScanningState | |
![]() | bool | CanPerformAction ())) @ActionState |
![]() | vector | GetFireOffset ())) @ActionState |
![]() | vector | GetStraightAheadLocation ())) @ActionState |
![]() | bool | OKToHit (Actor HitActor, vector HitLocation, vector HitNormal )) @ActionState |
![]() | PerformAction ())) @ActionState | |
![]() | Possess (Pawn P )) @ActionState | |
![]() | SetDesiredAimingLocation (vector NewDesiredAimingLocation )) @ActionState | |
![]() | SetTargetingEffect (int NewTrackLevel )) @ActionState | |
![]() | StopAction ())) @ActionState | |
![]() | Tick (float DeltaTime )) @ActionState | |
![]() | Tick (float DeltaTime )) @DeactivatedState | |
![]() | Tick (float DeltaTime )) @ScanningState | |
![]() | Tick (float DeltaTime )) @TrackingTargetState | |
![]() | UpdateAiming (float DeltaTime )) @ActionState | |
![]() | bool | ValidEnemy (Pawn Enemy )) @ActionState |
| States Summary |
|---|
| @ActionState Source code |
|---|
|
state @ActionState |
| PerformAction, StopAction, Tick |
| @DeactivatedState Source code |
|---|
|
state @DeactivatedState |
| BeginState, Tick |
| @ScanningState Source code |
|---|
|
state @ScanningState |
| BeginState, Tick |
| @TrackingTargetState Source code |
|---|
|
state @TrackingTargetState |
| Tick |
| Variables Detail |
|---|
| Functions Detail |
|---|
BeginState @DeactivatedState Source code
BeginState @ScanningState Source code
CanPerformAction @ActionState Source code
GetFireOffset @ActionState Source code
GetStraightAheadLocation @ActionState Source code
OKToHit @ActionState Source code
PerformAction @ActionState Source code
Possess @ActionState Source code
SetDesiredAimingLocation @ActionState Source code
SetTargetingEffect @ActionState Source code
StopAction @ActionState Source code
Tick @ActionState Source code
Tick @DeactivatedState Source code
Tick @ScanningState Source code
Tick @TrackingTargetState Source code
UpdateAiming @ActionState Source code
ValidEnemy @ActionState Source code| Defaultproperties |
|---|
defaultproperties
{
MinHitNonPawnDistance=512.000000
TurningRateDegreesPerSecond=180.000000
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
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