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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- U2.U2Weapon
|
+-- U2.U2XMPItem
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+-- U2XMP.DeployableInventory
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+-- U2XMP.AutoTurretDeployable
| Constants Summary |
|---|
| Inherited Contants from U2XMP.DeployableInventory |
|---|
| DeployBuffer, DeployHeight |
| Variables Summary |
|---|
| Inherited Variables from U2XMP.DeployableInventory |
|---|
| DeployClass, DeployFailedSound, ItemHealthArray, MaxDeployDistance, XMPIcon |
| Inherited Variables from U2.U2XMPItem |
|---|
| ActivateSound, bActivatable, DeActivateSound, EffectSound |
| Functions Summary |
|---|
| Inherited Functions from U2XMP.DeployableInventory |
|---|
| ActivateUnit, CanDeploy, Deploy, OutputItemArray, SetCrosshair, TransferSpecialProperties, UnSetCrosshair, UpdateDeployedActor, UpdateInventoryHealth |
| Inherited Functions from U2.U2XMPItem |
|---|
| Activate, ActivateUnit, AdjustDamage, AltFire, AuthorityAltFire, AuthorityFire, BringUp, Deactivate, DrawDecos, DrawWeapon, Fire, GetClipAmount, GetClipSize, GiveTo, HasEnoughAmmo, PostRender, PreSetAimingParameters, ProjectileFire, Tick |
| Defaultproperties |
|---|
defaultproperties
{
DeployClass=Class'U2XMP.AutoTurret'
XMPIcon="AutoTurret"
ActivateSound=Sound'U2XMPA.AutoTurret.AutoTurretActivate'
GunButtSounds(0)=Sound'U2WeaponsA.GunButt.GunButt01'
GunButtSounds(1)=Sound'U2WeaponsA.GunButt.GunButt02'
GunButtSounds(2)=Sound'U2WeaponsA.GunButt.GunButt03'
GunButtSounds(3)=Sound'U2WeaponsA.GunButt.GunButt04'
TargetableTypes(0)='Pawn'
AmmoName=Class'U2XMP.ammoInvAutoTurret'
PickupAmmoCount=1
ProjectileClass=Class'U2XMP.projectileAutoTurret'
SelectSound=Sound'U2XMPA.AutoTurret.AT_Select'
PickupClass=Class'U2XMP.AutoTurretPickup'
ItemName="Auto Turret"
ItemID="AT"
IconIndex=15
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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