| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- U2.U2Projectile
|
+-- U2Weapons.projectileHeavyRocket
|
+-- U2XMP.projectileRocket
| Variables Summary |
|---|
| Inherited Variables from U2Weapons.projectileHeavyRocket |
|---|
| Blower, bNoEffects, ExplosionThreshold, Sal, Sucker |
| Functions Summary |
|---|
| Inherited Functions from U2Weapons.projectileHeavyRocket |
|---|
| Destroyed, ExplodeEx, ShouldSpawnEffect, SpawnEffect, TakeDamage |
| Defaultproperties |
|---|
defaultproperties
{
ShakeRadius=768.000000
ShakeMagnitude=30.000000
ShakeDuration=0.350000
StaticMesh=StaticMesh'343M.Projectiles.Rocket_Small'
DrawScale=2.000000
SoundRadius=800.000000
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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