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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- U2.U2Projectile
|
+-- U2Weapons.projectileHeavyRocket
projectileRocket
| Variables Summary | |
|---|---|
| RL_Blower | Blower |
| ParticleSalamander | Sal |
| RL_Sucker | Sucker |
| projectileHeavyRocket | |
| bool | bNoEffects |
| float | ExplosionThreshold |
| Inherited Variables from Engine.Projectile |
|---|
| bExploded, Damage, DamageRadius, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MomentumTransfer, MyDamageType, RicochetCount, SpawnSound, Speed, TossZ |
| Functions Summary | ||
|---|---|---|
![]() | Destroyed ())) | |
![]() | ExplodeEx (CheckResult Hit )) | |
![]() | bool | ShouldSpawnEffect ())) |
![]() | ParticleSalamander | SpawnEffect ())) |
![]() | TakeDamage (int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, class | |
| Inherited Functions from Engine.Projectile |
|---|
| BlowUp, EncroachingOn, Explode, GetTossVelocity, PostRecvVelocity, ProcessTouch, RandSpin, Replication, Touch |
| Variables Detail |
|---|
| Functions Detail |
|---|
Destroyed Source code
ExplodeEx Source code
ShouldSpawnEffect Source code
SpawnEffect Source code
TakeDamage Source code| Defaultproperties |
|---|
defaultproperties
{
ExplosionThreshold=20.000000
ImpactHandlerClass=Class'U2Weapons.impactHeavyRocket'
ExplosionEffect=Class'U2Weapons.RL_Explosion'
ShakeRadius=1024.000000
ShakeMagnitude=40.000000
ShakeDuration=0.500000
speed=2300.000000
MaxSpeed=2300.000000
Damage=200.000000
DamageRadius=256.000000
MomentumTransfer=80000.000000
MyDamageType=Class'U2.DamageTypePhysical'
DrawType=DT_StaticMesh
StaticMesh=StaticMesh'343M.Projectiles.Rocket_Whole'
LifeSpan=6.000000
AmbientSound=Sound'U2WeaponsA.RocketLauncher.RL_Rocket'
AmbientGlow=96
SoundRadius=120.000000
SoundVolume=255
SoundPitch=100
TransientSoundRadius=800.000000
bNoStaticMeshCollide=true
bFixedRotationDir=true
RotationRate=(Roll=50000)
DesiredRotation=(Roll=30000)
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
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