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//#if 1 //NEW: Diff with Console.uc //============================================================================= // DefaultConsole: Default implementation for Unreal's console. // This is a built-in Unreal class and it shouldn't be modified. //============================================================================= class DefaultConsole extends Console native noexport transient; // Imports. #exec Texture Import NAME=ConsoleBack File=Textures\Console.pcx #exec Texture Import File=Textures\Border.pcx // Constants. const MaxBorder=6; const MaxLines=64; const MaxHistory=16; const TextMsgSize=128; // Variables. var int HistoryTop, HistoryBot, HistoryCur; var string TypedStr, History[16]; var int Scrollback, NumLines, TopLine, TextLines; var float MsgTime, MsgTickTime; var string MsgText[64]; var name MsgType[64]; var PlayerReplicationInfo MsgPlayer[64]; var float MsgTick[64]; var int BorderSize; var int ConsoleLines, BorderLines, BorderPixels; var float ConsolePos, ConsoleDest; var texture ConBackground, Border; var bool bNoStuff, bTyping; var bool bEchoToHUD; //NEW //#if 1 //NEW: Fix var() Font ConsoleFont; //#endif // BigMessages. var localized string LoadingMessage; var localized string SavingMessage; var localized string ConnectingMessage; var localized string PausedMessage; var localized string PrecachingMessage; //----------------------------------------------------------------------------- // Exec functions accessible from the console and key bindings. // Begin typing a command on the console. exec function Type() { TypedStr=""; GotoState('Typing'); } exec function Talk() { TypedStr="Say "; bNoStuff=true; GotoState('Typing'); } exec function TeamTalk() { TypedStr="TeamSay "; bNoStuff=true; GotoState('Typing'); } //NEW: Optionally echo anything that goes to console to HUD exec function ToggleEchoToHUD() { local bool bNewVal; bNewVal = !bEchoToHUD; if( Viewport.Actor != None ) { // make sure message not sent while echo enabled or might get echoed... bEchoToHUD = false; if( bNewVal ) { Viewport.Actor.ClientMessage( "ToggleEchoToHUD: enabled" ); } else { Viewport.Actor.ClientMessage( "ToggleEchoToHUD: disabled" ); } } bEchoToHUD = bNewVal; } // Size the view up. exec function ViewUp() { BorderSize = Clamp( BorderSize-1, 0, MaxBorder ); } // Size the view down. exec function ViewDown() { BorderSize = Clamp( BorderSize+1, 0, MaxBorder ); } //----------------------------------------------------------------------------- // Member Access Functions. function string GetMsgText( int Index ) { return MsgText[Index]; } function SetMsgText( int Index, string NewMsgText ) { MsgText[Index] = NewMsgText; } function name GetMsgType(int Index) { return MsgType[Index]; } function SetMsgType(int Index, name NewMsgType) { MsgType[Index] = NewMsgType; } function PlayerReplicationInfo GetMsgPlayer(int Index) { return MsgPlayer[Index]; } function SetMsgPlayer(int Index, PlayerReplicationInfo NewMsgPlayer) { MsgPlayer[Index] = NewMsgPlayer; } function float GetMsgTick(int Index) { return MsgTick[Index]; } function SetMsgTick(int Index, int NewMsgTick) { MsgTick[Index] = NewMsgTick; } //----------------------------------------------------------------------------- // Functions. function ClearMessages() { local int i; for (i=0; i<MaxLines; i++) { MsgText[i] = ""; MsgType[i] = ''; MsgPlayer[i] = None; MsgTick[i] = 0.0; } MsgTime = 0.0; } event Message( coerce string Msg, float MsgLife) { if( Msg!="" ) { TopLine = (TopLine+1) % MaxLines; NumLines = Min(NumLines+1,MaxLines-1); MsgTime = MsgLife; TextLines++; MsgText[TopLine] = Msg; MsgTick[TopLine] = MsgTickTime + MsgLife; } } // Called by the engine when a key, mouse, or joystick button is pressed // or released, or any analog axis movement is processed. event bool KeyEvent( EInputKey Key, EInputAction Action, FLOAT Delta ) { // Ask the HUD to deal with the key event (hook for mod authors). if (Viewport.Actor.myHUD != None) { if (Viewport.Actor.myHUD.ProcessKeyEvent( Key, Action, Delta )) return true; } if( Action!=IST_Press ) { return false; } else if( Key==IK_Tilde ) { if( ConsoleDest==0.0 ) { ConsoleDest=0.6; GotoState('Typing'); //!!mdf-tbd: is this safe (not sure we're even using it but if code does if( !KeyEvent(..) ) this would be bad... } else GotoState(''); return true; } else return false; } // Called each rendering iteration to update any time-based display. event Tick( float Delta ) { local int I; MsgTickTime += Delta; // Slide console up or down. if( ConsolePos < ConsoleDest ) ConsolePos = FMin(ConsolePos+Delta,ConsoleDest); else if( ConsolePos > ConsoleDest ) ConsolePos = FMax(ConsolePos-Delta,ConsoleDest); // Update status message. if( ((MsgTime-=Delta) <= 0.0) && (TextLines > 0) ) TextLines--; } event NotifyLevelChange() { // bRestartTimeDemo = True; // Fix ARL: Timedemo ClearMessages(); } function DrawLevelAction( canvas C ) { local string BigMessage; if ( (Viewport.Actor.Level.Pauser != None) && (Viewport.Actor.Level.LevelAction == LEVACT_None) ) { BigMessage = Viewport.Actor.Level.Pauser.PlayerName @ " paused the game."; PrintActionMessage(C, BigMessage); return; } if ( (Viewport.Actor.Level.LevelAction == LEVACT_None) ) { BigMessage = ""; return; } else if ( Viewport.Actor.Level.LevelAction == LEVACT_Loading ) BigMessage = LoadingMessage; else if ( Viewport.Actor.Level.LevelAction == LEVACT_Saving ) BigMessage = SavingMessage; else if ( Viewport.Actor.Level.LevelAction == LEVACT_Connecting ) BigMessage = ConnectingMessage; else if ( Viewport.Actor.Level.LevelAction == LEVACT_Precaching ) BigMessage = PrecachingMessage; if ( BigMessage != "" ) { C.Style = 1; PrintActionMessage(C, BigMessage); } } function PrintActionMessage( Canvas C, string BigMessage ) { local float XL, YL; C.bCenter = false; C.StrLen( BigMessage, XL, YL ); C.SetPos(FrameX/2 - XL/2, FrameY/2 - YL/2); C.DrawText( BigMessage, false ); } // Add localization to hardcoded strings!! // Called after rendering the world view. event PostRender( canvas C ) { local int YStart, YEnd, Y, I, J, Line, iLine; C.Font = C.MedFont; if(bNoDrawWorld) { C.SetPos(0,0); C.DrawPattern( Texture'Border', C.ClipX, C.ClipY, 1.0 ); } /* if( bTimeDemo ) { TimeDemoCalc(); TimeDemoRender( C ); } */ // call overridable "level action" rendering code to draw the "big message" DrawLevelAction( C ); // If the console has changed since the previous frame, draw it. if ( ConsoleLines > 0 ) { C.SetOrigin(0.0, ConsoleLines - FrameY*0.6); C.SetPos(0.0, 0.0); C.DrawTile( ConBackground, FrameX, FrameY*0.6, C.CurX, C.CurY, FrameX, FrameY ); } // Draw border. if ( BorderLines > 0 || BorderPixels > 0 ) { YStart = BorderLines + ConsoleLines; YEnd = FrameY - BorderLines; if ( BorderLines > 0 ) { C.SetOrigin(0.0, 0.0); C.SetPos(0.0, 0.0); C.DrawPattern( Border, FrameX, BorderLines, 1.0 ); C.SetPos(0.0, YEnd); C.DrawPattern( Border, FrameX, BorderLines, 1.0 ); } if ( BorderPixels > 0 ) { C.SetOrigin(0.0, 0.0); C.SetPos(0.0, YStart); C.DrawPattern( Border, BorderPixels, YEnd - YStart, 1.0 ); C.SetPos( FrameX - BorderPixels, YStart ); C.DrawPattern( Border, BorderPixels, YEnd - YStart, 1.0 ); } } // Draw console text. C.SetOrigin(0.0, 0.0); if ( ConsoleLines > 0 ) DrawConsoleView( C ); else DrawSingleView( C ); } simulated function DrawConsoleView( Canvas C ) { local int Y, I, Line; local float XL, YL; // Console is visible; display console view. Y = ConsoleLines - 1; MsgText[(TopLine + 1 + MaxLines) % MaxLines] = "(>"@TypedStr; for ( I = Scrollback; I < (NumLines + 1); I++ ) { // Display all text in the buffer. Line = (TopLine + MaxLines*2 - (I-1)) % MaxLines; C.Font = C.MedFont; if (( MsgType[Line] == 'Say' ) || ( MsgType[Line] == 'TeamSay' )) C.StrLen( MsgPlayer[Line].PlayerName$":"@MsgText[Line], XL, YL ); else C.StrLen( MsgText[Line], XL, YL ); // Half-space blank lines. if ( YL == 0 ) YL = 5; Y -= YL; if ( (Y + YL) < 0 ) break; C.SetPos(4, Y); if (( MsgType[Line] == 'Say' ) || ( MsgType[Line] == 'TeamSay' )) C.DrawText( MsgPlayer[Line].PlayerName$":"@MsgText[Line], false ); else C.DrawText( MsgText[Line], false ); } } function string GetShortMessage( int Index ) //NEW { return MsgText[ Index ]; } simulated function DrawSingleView( Canvas C ) { local string TypingPrompt; local int I, J; local float XL, YL; local string ShortMessages[4]; local int ExtraSpace; // Console is hidden; display single-line view. C.SetOrigin(0.0, 0.0); if ( bTyping ) { TypingPrompt = "(>"@TypedStr$"_"; C.Font = C.MedFont; C.StrLen( TypingPrompt, XL, YL ); C.SetPos( 2, FrameY - ConsoleLines - YL - 1 ); C.DrawText( TypingPrompt, false ); } if ( TextLines > 0 ) { J = TopLine; I = 0; while ((I < 4) && (J >= 0)) { if ((MsgText[J] != "") && (MsgTick[J] > 0.0) && (MsgTick[J] > MsgTickTime) ) { if (MsgType[J] == 'Say') ShortMessages[I] = MsgPlayer[J]$":"@MsgText[J]; else ShortMessages[I] = GetShortMessage( J ); //NEW I++; } J--; } J = 0; C.Font = C.MedFont; for ( I = 0; I < 4; I++ ) { if (ShortMessages[3 - I] != "") { C.SetPos(4, 2 + (10 * J) + (10 * ExtraSpace)); C.StrLen( ShortMessages[3 - I], XL, YL ); C.DrawText( ShortMessages[3 - I], false ); if ( YL == 18.0 ) ExtraSpace++; J++; } } } } //----------------------------------------------------------------------------- // State used while typing a command on the console. state Typing { exec function Type() { TypedStr=""; gotoState( '' ); } event bool KeyType( EInputKey Key ) { if ( bNoStuff ) { bNoStuff = false; return true; } if( Key>=0x20 && Key<0x100 && Key!=Asc("~") && Key!=Asc("`") ) { TypedStr = TypedStr $ Chr(Key); Scrollback=0; return true; } } event bool KeyEvent( EInputKey Key, EInputAction Action, FLOAT Delta ) { local string Temp; bNoStuff = false; if( Key==IK_Escape ) { if( Scrollback!=0 ) { Scrollback=0; } else if( TypedStr!="" ) { TypedStr=""; } else { ConsoleDest=0.0; GotoState( '' ); } Scrollback=0; } else if( global.KeyEvent( Key, Action, Delta ) ) { return true; } else if( Action != IST_Press ) { return false; } else if( Key==IK_Enter ) { if( Scrollback!=0 ) { Scrollback=0; } else { if( TypedStr!="" ) { // Print to console. if( ConsoleLines!=0 ) Message( "(>" @ TypedStr, 1.0 ); // Update history buffer. History[HistoryCur++ % MaxHistory] = TypedStr; if( HistoryCur > HistoryBot ) HistoryBot++; if( HistoryCur - HistoryTop >= MaxHistory ) HistoryTop = HistoryCur - MaxHistory + 1; // Make a local copy of the string. Temp=TypedStr; TypedStr=""; if( !ConsoleCommand( Temp ) ) Message( Localize("Errors","Exec","Core"), 1.0 ); Message( "", 1.0 ); } if( ConsoleDest==0.0 ) GotoState(''); Scrollback=0; } } else if( Key==IK_Up ) { if( HistoryCur > HistoryTop ) { History[HistoryCur % MaxHistory] = TypedStr; TypedStr = History[--HistoryCur % MaxHistory]; } Scrollback=0; } else if( Key==IK_Down ) { History[HistoryCur % MaxHistory] = TypedStr; if( HistoryCur < HistoryBot ) TypedStr = History[++HistoryCur % MaxHistory]; else TypedStr=""; Scrollback=0; } else if( Key==IK_PageUp ) { if( ++Scrollback >= MaxLines ) Scrollback = MaxLines-1; } else if( Key==IK_PageDown ) { if( --Scrollback < 0 ) Scrollback = 0; } else if( Key==IK_Backspace || Key==IK_Left ) { if( Len(TypedStr)>0 ) TypedStr = Left(TypedStr,Len(TypedStr)-1); Scrollback = 0; } return true; } event BeginState() { bTyping = true; Viewport.Actor.Typing(bTyping); } event EndState() { bTyping = false; Viewport.Actor.Typing(bTyping); //log("Console leaving Typing"); ConsoleDest=0.0; } } //#endif defaultproperties { ConBackground=Texture'Engine.ConsoleBack' Border=Texture'Engine.Border' LoadingMessage="LOADING" SavingMessage="SAVING" ConnectingMessage="CONNECTING" PausedMessage="PAUSED" PrecachingMessage="PRECACHING" PlugIn(0)=Class'Engine.TimeDemoPlugin' } |
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