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Legend.MoverController


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//=============================================================================
// $Author: Mfox $
// $Date: 4/30/02 12:22p $
// $Revision: 2 $
//=============================================================================

//------------------------------------------------------------------------------
// Name:	MoverController.uc
// Author:	Aaron R Leiby
// Date:	21 August 2000
//------------------------------------------------------------------------------
// Description:	
//------------------------------------------------------------------------------
// How to use this class:
//
// + Use Tag/Event to attach Actors to the mover as well.
//------------------------------------------------------------------------------

class MoverController extends Effects;

var Mover            MyMover;
var PlayerController MyController;

var() float   RotateFactor;
var() rotator PostRot;
var() range   PitchClamp;

var struct TAttachments
{
	var Actor   Actor;
	var vector  Offset;
	var rotator RotDiff;

} Attached[8];

var int NumAttachments;

//------------------------------------------------------------------------------
event PostBeginPlay()
{
	local Actor IterA;

	Super.PostBeginPlay();

	Disable('Tick');

	if( Event != '' )
	{
		foreach AllActors( class'Mover', MyMover, Event )
		{
			MyMover.SetPhysics( PHYS_None );
			break;	// use first matching.
		}

		if( MyMover != None )
		{
			NumAttachments = 0;
			foreach AllActors( class'Actor', IterA, Event )
			{
				if( IterA != MyMover )
				{
					Attached[NumAttachments].Actor = IterA;
					Attached[NumAttachments].Offset = (IterA.Location - MyMover.Location) << MyMover.Rotation;
					Attached[NumAttachments].RotDiff = IterA.Rotation - MyMover.Rotation;
					NumAttachments++;
				}
			}

			return;
		}
	}

	warn("Could not find mover with matching tag '"$Event$"'");
	Destroy();
}

//------------------------------------------------------------------------------
event Touch( Actor Other )
{
	if( MyController == None )
	{
		MyController = PlayerController(Pawn(Other).Controller);
		if( MyController != None )
		{
			MyController.SetPhysics( PHYS_None );
			MyController.bCollideWorld = false;
			Enable('Tick');
		}
	}
}
/*
//------------------------------------------------------------------------------
event UnTouch( Actor Other )
{
	if( MyController == Other )
	{
		MyController = None;
		Disable('Tick');
	}
}
*/
//------------------------------------------------------------------------------
event Tick( float DeltaTime )
{
	local vector Dir, DesiredDir, Diff;
	local rotator Rot;
	local int i;

	if( MyController == None )
	{
		Disable('Tick');
		return;
	}

	// Update mover rotation.
	Dir        = vector(MyMover     .Rotation);
	DesiredDir = vector(MyController.GetViewRotation());

	Diff = DesiredDir - Dir;
	Dir  = Dir + Diff / RotateFactor * DeltaTime;

	Rot = rotator(Dir);
	Rot.Pitch = Clamp( Rot.Pitch, RMin(PitchClamp), RMax(PitchClamp) );

	MyMover.SetRotation( Rot );
//	MyMover.SetRotation( MyController.GetViewRotation() );

	// Update player location.
	Dir        = MyController.Pawn.Location;
	DesiredDir = Location;

	Diff = DesiredDir - Dir;
	Dir  = Dir + Diff * DeltaTime;

	MyController.Pawn.SetLocation( Dir );
	MyController.Pawn.SetBase(None);

	// Update attachments.
	for( i=0; i<NumAttachments; i++ )
	{
		Attached[i].Actor.SetLocation( MyMover.Location + (Attached[i].Offset >> MyMover.Rotation) );
		Attached[i].Actor.SetRotation( MyMover.Rotation + Attached[i].RotDiff );
	}

	// Check for exit request.
	if( MyController.bPressedJump )
	{
		MyController.bCollideWorld = true;
		MyController.SetPhysics( PHYS_Falling );
		MyController.Velocity = vect(0,0,1000);
		MyController = None;
		Disable('Tick');
	}
}

defaultproperties
{
	RotateFactor=0.050000
	PitchClamp=(A=-12000.000000,B=12000.000000)
	bHidden=true
	CollisionRadius=60.000000
	CollisionHeight=60.000000
	bCollideActors=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:40.000 - Creation time: sk 3-1-2016 10:48:40.609 - Created with UnCodeX