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//============================================================================= // $Author: Mfox $ // $Date: 4/30/02 12:22p $ // $Revision: 2 $ //============================================================================= //------------------------------------------------------------------------------ // Name: MoverController.uc // Author: Aaron R Leiby // Date: 21 August 2000 //------------------------------------------------------------------------------ // Description: //------------------------------------------------------------------------------ // How to use this class: // // + Use Tag/Event to attach Actors to the mover as well. //------------------------------------------------------------------------------ class MoverController extends Effects; var Mover MyMover; var PlayerController MyController; var() float RotateFactor; var() rotator PostRot; var() range PitchClamp; var struct TAttachments { var Actor Actor; var vector Offset; var rotator RotDiff; } Attached[8]; var int NumAttachments; //------------------------------------------------------------------------------ event PostBeginPlay() { local Actor IterA; Super.PostBeginPlay(); Disable('Tick'); if( Event != '' ) { foreach AllActors( class'Mover', MyMover, Event ) { MyMover.SetPhysics( PHYS_None ); break; // use first matching. } if( MyMover != None ) { NumAttachments = 0; foreach AllActors( class'Actor', IterA, Event ) { if( IterA != MyMover ) { Attached[NumAttachments].Actor = IterA; Attached[NumAttachments].Offset = (IterA.Location - MyMover.Location) << MyMover.Rotation; Attached[NumAttachments].RotDiff = IterA.Rotation - MyMover.Rotation; NumAttachments++; } } return; } } warn("Could not find mover with matching tag '"$Event$"'"); Destroy(); } //------------------------------------------------------------------------------ event Touch( Actor Other ) { if( MyController == None ) { MyController = PlayerController(Pawn(Other).Controller); if( MyController != None ) { MyController.SetPhysics( PHYS_None ); MyController.bCollideWorld = false; Enable('Tick'); } } } /* //------------------------------------------------------------------------------ event UnTouch( Actor Other ) { if( MyController == Other ) { MyController = None; Disable('Tick'); } } */ //------------------------------------------------------------------------------ event Tick( float DeltaTime ) { local vector Dir, DesiredDir, Diff; local rotator Rot; local int i; if( MyController == None ) { Disable('Tick'); return; } // Update mover rotation. Dir = vector(MyMover .Rotation); DesiredDir = vector(MyController.GetViewRotation()); Diff = DesiredDir - Dir; Dir = Dir + Diff / RotateFactor * DeltaTime; Rot = rotator(Dir); Rot.Pitch = Clamp( Rot.Pitch, RMin(PitchClamp), RMax(PitchClamp) ); MyMover.SetRotation( Rot ); // MyMover.SetRotation( MyController.GetViewRotation() ); // Update player location. Dir = MyController.Pawn.Location; DesiredDir = Location; Diff = DesiredDir - Dir; Dir = Dir + Diff * DeltaTime; MyController.Pawn.SetLocation( Dir ); MyController.Pawn.SetBase(None); // Update attachments. for( i=0; i<NumAttachments; i++ ) { Attached[i].Actor.SetLocation( MyMover.Location + (Attached[i].Offset >> MyMover.Rotation) ); Attached[i].Actor.SetRotation( MyMover.Rotation + Attached[i].RotDiff ); } // Check for exit request. if( MyController.bPressedJump ) { MyController.bCollideWorld = true; MyController.SetPhysics( PHYS_Falling ); MyController.Velocity = vect(0,0,1000); MyController = None; Disable('Tick'); } } defaultproperties { RotateFactor=0.050000 PitchClamp=(A=-12000.000000,B=12000.000000) bHidden=true CollisionRadius=60.000000 CollisionHeight=60.000000 bCollideActors=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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