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//============================================================================= // $Author: Sbrown $ // $Date: 2/06/02 8:47p $ // $Revision: 3 $ //============================================================================= //------------------------------------------------------------------------------ // Name: BarbbieHareDesigner.uc // Author: Aaron R Leiby // Date: 6 April 2000 //------------------------------------------------------------------------------ // Description: //------------------------------------------------------------------------------ // How to use this class: //------------------------------------------------------------------------------ class BarbbieHareDesigner extends ParticleGenerator placeable native; //#exec TEXTURE IMPORT FILE=Textures\S_ParticleHair.pcx GROUP=Icons MIPS=Off Masked=1 #exec OBJ LOAD FILE=Textures\U2Particles.utx PACKAGE=ParticleSystems var() public float Spread; // Arc angle that the hair is generated in. var() public float Radius; // Distance from the center that the hair is generated. var() public int NumStrands; // Number of strands of hair. var() public Range Length; // Length of a single strand of hair. var() public int NumSegments; // Number of segments each strand of hair is broken up into. var() public Range BendStrength; // Spring coefficient for hair bendiness. var() public Range Stretchiness; // Spring coefficient for hair stretchiness. var() public bool bRecalc; // Toggle this to true when you want the hair regenerated. function DefineDependants() { local class Dependant; Dependant = class'ParticleSystems.StrandParticleTemplate'; Dependant = class'ParticleSystems.AnchorForce'; Dependant = class'ParticleSystems.SpringForce'; } defaultproperties { Spread=90.000000 Radius=50.000000 NumStrands=100 Length=(A=100.000000,B=100.000000) NumSegments=10 BendStrength=(A=10.000000,B=10.000000) Stretchiness=(A=15.000000,B=15.000000) DefaultForces(0)=Class'ParticleSystems.DecayForce' DefaultForces(1)=Class'ParticleSystems.LocatorForce' Texture=Texture'ParticleSystems.Icons.S_ParticleHair' DrawScale=0.250000 Style=STY_Masked bDirectional=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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